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Old 09-17-2018, 07:28 PM   #32 (permalink)
YorkeDaddy
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Join Date: Aug 2011
Location: Pangaea
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Quote:
Originally Posted by DwnWthVwls View Post
Yes.. they literally make their games for the braindead. Its not even a casual vs hardcore thing, they value accessibility over everything else so much that they make incredibly boring games for people who actually like having to think and make decisions. D3 did not start out as what it is today, it used to be much more like D2 and you had the option to make your own builds like every other ARPG instead of being forced into their gear sets.. not to mention the fact that its a Blizzard game which means massive resources and theyve done absolutely nothing with the game... Blizzard sometimes has trouble distinguishing between streamlining and handholding.

Heres a comparison over the past year or so...

POE (mind you these leagues come every 3 or so months)

Abyss League - new random world events, gear/sockets, 2 new bosses, ascendancy rework, new uniques/skill gems

Bestiary League - the "pokemon" league - catch beasts, entire new crafting system and items, 4 new bosses, crazy hard beasts in the "open world", new uniques/skills

Incursion League - design your own dungeon and expand/explore by killing architect, new encounters, new uniques/skill gems

Delve League - new infinite dungeon creates opportunities to never be able to faceroll all the content in the game(plus darkness mechanics, dynamite to blow down walls for secret passages, and torches to explore the darkness), new uniques/skill gems


D3
-Ancient version of the same uniques with better stats
-A new class you have to pay $10 to play
-Adventure mode
-Rifts/Greater Rifts (which require you to play only specific meta builds or youre excluded because they dont know how to balance anything)
-Cube to add unique properties to your items
-Uber bosses that arent even hard
-Edit: I forgot, THEMED SEASONS (aka the equivalent of POE leagues).. you know what they did? Double treasure goblins... that's it. They took a prexisting mob, made it spawn 2x as much, and called it a theme.

Am I missing anything? POE(a free to play game) puts out more content per season than D3 has put out since its first and only expansion. It's a failure of an ARPG compared to the competition.. I've never criticized it for being easy to get into and fun to dick around on, it's just severely lacking compared to other games in its genre. It's only as successful as it is because its Blizzard, not because its a quality game. Games dead, get over it. Just wait for Blizzcon this year and hope D4 is worth a damn.
You may be exactly right on all of these but points, but all of this only matters to the 1% that take the game seriously in a competitive sense. There’s still plenty of depth and TONS of experimenting with builds for the other 99% of people that just play the game through to the end a couple times and that’s it (like me). For that kind of player the game is incredible fun. I played through once with a friend where I was Wizard and he was Crusader. It was some of the best couch co-op fun i’ve ever had. We beat the game then stopped. It filled its purpose just fine for us
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Quote:
Originally Posted by The Batlord View Post
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