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#13223 (permalink) | |
Zum Henker Defätist!!
Join Date: Jan 2011
Location: Beating GNR at DDR and keying Axl's new car
Posts: 47,932
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Got a new 360 controller cause mine is useable but kinda busted so now I'm playing New Vegas for the 100th time but this time it's only cowboy guns and survival mode to make it spicy.
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#13225 (permalink) | |
Zum Henker Defätist!!
Join Date: Jan 2011
Location: Beating GNR at DDR and keying Axl's new car
Posts: 47,932
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3 is fun for one play through and then you never need to play it again cause there's limited things to do, the world is largely empty, the story is uninteresting, and the choices you have to make are stupid. People love 3 cause it's the first Fallout they played.
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#13226 (permalink) | |
No Ice In My Bourbon
Join Date: Mar 2010
Location: /dev/null
Posts: 4,137
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Some people clamored about the Strip in New Vegas, but it felt entirely underwhelming to me - very lifeless really. And there was never a moment where I felt I had as much impact in my choices as a player as I did in 3 when I decided to nuke Megaton out of existence. After New Vegas though, the gunplay in 3 feels really dated as you can't aim down your sights in that one. I'd also pick 3 as having a better soundtrack too (only slightly). GNR was the ****. Both games are better than 4 though. Fallout 3 remains the only game that I've ever pulled all nighter with - as in I was playing it when the sun went down and I was still playing it when the sun came up. |
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#13227 (permalink) | |
Zum Henker Defätist!!
Join Date: Jan 2011
Location: Beating GNR at DDR and keying Axl's new car
Posts: 47,932
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Bro nuking Megaton was lit as **** but it's such a dumb choice. Do you nuke a city or do you not nuke a city? Where's the interesting moral choice there? It's spectacle over substance. After you nuke Megaton that first time there's no reason to explore that path ever again.
And the scaling enemies of 3 vs. the standardized difficulty of NV gives structure to the experience of NV that makes it feel more like a real place rather than just a soulless sandbox where freedom is a mask for an uninteresting world. I mean Deathclaws are just potentially everywhere in 3 which makes the map feel stale whereas in NV you know where the Deathclaws are and it feels like an actual environment.
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#13228 (permalink) | |
Willowy Elven Boy
Join Date: Jun 2016
Location: Deli in Winn Dixie in Florida
Posts: 14,744
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yeah you gotta be able to wander to a spot where you get your **** wrecked to make leveling feel like anything
the first time you make it into The Strip is awesome NV is just awesome in general, wayyy better main quest too
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#13229 (permalink) | |
No Ice In My Bourbon
Join Date: Mar 2010
Location: /dev/null
Posts: 4,137
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I honestly prefer scaling. Knowing where certain enemies are and knowing how difficult they'll be makes a game less immersive, not more so. Scaling helps because it doesn't matter what way you approach the game, or in what order, you'll still feel a sense of natural progression regardless. The 'freedom as a mask for an uninteresting world' sounds more like Breath of the Wild than Fallout 3. The individual stories in the quests of Fallout 3 were more interesting than the individual quest stories of NV. Weird vampire cannibals, a strange religious cult based on a bomb, a town wracked by giant mutated ants, a tree cult that worships a demi-human-tree, etc. Many of the quests in this game stuck with me in terms of story and the quests in NV just fell flat in comparison. |
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#13230 (permalink) | |
Willowy Elven Boy
Join Date: Jun 2016
Location: Deli in Winn Dixie in Florida
Posts: 14,744
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there is no real meaningful progression with scaling
a good rpg should make you feel wimpy starting out, causing you to sweat for the easiest fight using all your resources...some fights you should have to run from practically ****ting your pants so at the end game when you trounce through the same area you really feel like it was worth it
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