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Old 03-30-2015, 09:21 AM   #71 (permalink)
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^I got to the first reason he wants to point out, and he talks about The Sanctuary. I stopped the video because I realized that he has no idea what he's talking about. I found The Sanctuary to be one of the coolest parts of the game. Lionhead didn't just make a simple start menu this time, they went all out and made a HUB for you to put your outfits, weapons, money, etc etc. It was very well done.
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Old 03-30-2015, 11:44 AM   #72 (permalink)
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^I got to the first reason he wants to point out, and he talks about The Sanctuary. I stopped the video because I realized that he has no idea what he's talking about. I found The Sanctuary to be one of the coolest parts of the game. Lionhead didn't just make a simple start menu this time, they went all out and made a HUB for you to put your outfits, weapons, money, etc etc. It was very well done.
You shouldn't let one disagreement prevent you hearing the rest of his arguments. He actually brings up some valid points; the combat is far too easy, magic and ranged weapons are insanely powerful compared to melee weapons, interaction with NPCs is hilariously bad, co-op and gift giving is very flawed, too many loading screens, the devs were too lazy to make a compatibility patch so that people with different DLC could co-op, and they force you to buy small things that they purposefully removed from the vanilla game so that they could re-sell it, like black ink (which, you have to admit, is hilariously greedy), and more. Of course, you can't forget that Molyneux once again promised a variety of features that never appeared in the game. Also, the reviewer (and many others) hated The Sanctuary because it forces you to stop everything and sort through multiple rooms every time you wanted to do anything, constantly having to run around and scroll through twitchy menus to look at your clothing and weapons, when a simple inventory system would have sufficed, and the map it provides is inaccurate when compared to the game world.

Like I said, I didn't think the game was terrible, but you seemed legitimately curious about why so many people took issue with it, and I think the video offers a good look at the conflicting point of view.
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Old 03-30-2015, 01:59 PM   #73 (permalink)
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Really? Kinda surprised to hear that, i skipped that one cause it looked lame.
i remember the CD cover looking very cheap and im not a fan of film adapted videogames, they're usually not very good.
99.9% of movie licensed games are just rushed marketing tie-ins for new movies expected to be blockbusters. The Warriors is a cult movie from 1979 for which there was no reason to adapt into a video game other than that some guy at Rockstar had a revelation on the toilet.
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Old 03-31-2015, 11:18 PM   #74 (permalink)
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So, i've played a lot of scary / horror / survival games. I absolutely love them. I think they're a lot of fun, and for some unspeakable reasons, I like the feeling of being terrified and helpless in a video game. There is a character that i've run into recently that really pulls it off to be one of the most terrifying characters i've run into in a video game. His name is Richard Trager. A bit of small info:

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Doctor Richard "Rick" Trager is an insane Variant who experiments on patients in order to gain more knowledge about biology. He is the tertiary antagonist of Outlast
So you're probably going to ask me why I think he's terrifying. Well there's a few reasons:

1. The way he talks is so casual yet it's to the point that you know what he's saying is supposed to be more terrifying than it actually is. He'll give you nicknames like "buddy" and he'll try to talk to you as if you guys are equal, when his main goal is to hunt you down.

2. In the game (potential spoilers ahead) he gets you into a wheelchair and brings you to the exit of the asylum you are trying to get through, and you feel some hope as you get so close to the exit, but he pulls you away so quickly only to be met with more pain than you could possibly imagine.

The way he looks, talks, attacks, dresses, acts, everything. There's so much to him that just makes him one of the scariest characters i've run into that it's nearly impossible for me to put it into a few words, but I obviously have done that. If you haven't played Outlast for yourself, I strongly urge you to do so as the game is well worth a play through no matter what your threshold for scary games is.
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Old 04-01-2015, 01:03 AM   #75 (permalink)
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Hey, listen! Hey listen! Hey listen! Hey listen! Hey listen! Hey listen!

Navi, oh dearest Navi, from the Legend of Zelda: Ocarina of Time. First off, before I really get into things, can we all just come to an agreement that without Navi, our gaming experience throughout Ocarina of Time would have been so much different. Whether or not that's a good or bad different is still in the air. Yes, we all know about the infamous Navi from this game, and if you understood the "Hey! Listen!" reference I made at the first part of this post, than you understand the frustration this character brought. When you were running around Hyrule Field trying to get to your next destination, you couldn't go 5 minutes without Navi revealing that she has some wonderful new thing to say, only to find out that it's pretty much the same exact thing you've heard over, and over, and over, and over again. Yes, we get it Navi, you want me to speak to someone near Death Mountain, you've told me 30 times now. I understand that Navi was meant to be served as a 'guide' of sorts, for people who weren't entirely sure where to go, but honestly, and this is just from my experience when I played this game for the first time, I don't really think the game is all that difficult to figure out. To me, it seemed pretty straight forward. I probably would have been able to figure out my way around the game without the help of the supposed guide that Navi was apparently supposed to be, even if it would have taken me a few more hours to figure it out.

On a more positive note, Navi is a pretty cool design for a guide. It's not just your typical, "hey, come here when you need help" sort of thing, it follows you around on your adventure and it tries it's hardest to lead you in the right direction, even if it is done to an excessive amount. Throughout the game, you do tend to grow attached to Navi, and it plays a pretty big part in your overall experience, be that frustrating or not. It sort of makes you feel less alone when you know there's something else watching out for you as you go through your adventure, and don't get me wrong, Navi certainly does have some good advice when you are stuck somewhere in the game, but once I get close to figuring it out, I really don't need to be reminded 20 times about the thing you already told me how to do, I figured it out the first time.
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Old 04-01-2015, 12:45 PM   #76 (permalink)
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lol If i close my eyes and remember i can still hear her saying that

The thing with Navi is that she represents the moment the Zelda games adapted tutorials.

The original Zelda for the Nes was an open world with no guide, the Snes Zelda started adding markers to the map and giving you more guidance BUT they still didn't need a tutorial character.

Skip to the next gen and now almost every game is including a tutorial and back then since tutorials were a fairly new thing players didn't mind it much, until Navi that is.

This the first time Link ever needed a guide to baby him around.
it changed the tone of the series, Link was always a character that never needed a guide before, he only relied on you, the player, but now here he is listening to a dumb fairy telling him what to do and imposing herself with her "Hey Listen!"

She annoyed me during the game. i did find her useful at parts but on other parts she was a nuisance.
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Old 04-02-2015, 03:49 PM   #77 (permalink)
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It's kind of like Manhunt in the way the levels are designed, but I'd say the gameplay is more similar to State of Emergency. There's some stealth involved, but overall it's a brawler with a fairly complex fighting system that I wish Rockstar played around with more.
I always loved Manhunt but had to look up to see what State of Emergency was and recognized the game cover when I saw it, but I've never played the game.

I know the Warriors game came out decades after the film anyway, much like the Thing game did as well.
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Old 04-02-2015, 11:29 PM   #78 (permalink)
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Yep. It's time for my top 10 favorite video games of all time. This will be a list of any video games that I have found to be fun to play, and have loved because of the story pulling me in all the way through. This won't be exclusively PC games as I have played a lot of games on consoles and have loved them. However, if by somehow my popular choice is PC games, well...you're just gonna have to deal with it. Like I said, there will be a few different reasons for choosing the games that I choose, some don't even need to be because of the story, some will be just the general concept of the game itself. Anyway, let's start things off. Also, this is in no particular order, except for my #1 choice, which you'll have to wait and see what that is:

#10:


Amnesia: The Dark Descent

I'm a big fan of survival horror games, have I mentioned that before? Of course I have! Anyway, not only is this one of my favorite games in that genre, it's also the first experience I ever had with survival horror as a genre, (no i didn't start with slenderman, shut up!) and I fell in love right away. The overall feel of this game is done so well that you feel like every two steps you take forward, you feel as though you take another three steps backwards into something much worse. The story in this one wasn't strong, but it wasn't terrible either. It wasn't necessarily a story focused game though, it was more about the jump scares and puzzles which both of those together makes for a really stressful / edge of your seat experience, which I found awesome. You never know how much time you can spend on something until whatever is lurking for you ends up finding you. The puzzles were actually more straight forward than most people give them credit for, but that doesn't necessarily mean they weren't difficult. With a mixture of that, and the information you get about the character you play, it makes for a very fun experience that definitely sits on a pretty high edge when it comes to discussing games in this genre. In terms of replay-ability for this game, I have actually only played it once, so I don't know what kind of replay-ability is actually has, but I have heard that it can be fun to play-through the game over and over on the harder difficulties. Either way, this game is great and if you've never played this or any game in the survival horror genre, I strongly suggest checking it out.
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Old 04-03-2015, 10:14 AM   #79 (permalink)
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#9


Star Wars: The Force Unleashed

So, like I mentioned in my previous post, I won't be focusing on strictly PC games. When I played The Force Unleashed for the first time, it was on my Xbox I had a few years ago. This game was amazing for two reasons, it is a hack and slash, and a Star Wars game. It being a Star Wars game had me hooked instantly due to the fact that i've always been a pretty big fan of Star Wars games. The hack and slash aspect just added to the fun, and somewhat simplicity. When I first heard about this game being released, I remember how often I would look at trailers and videos to get a taste of what the mechanics were like, and to finally play it really made it a memorable experience. I loved the fact that you could have the power of the Force and use your lightsabers with a simple button push, didn't take a brain surgeon to figure it out, that's sort of where the simplicity comes in. The controls were pretty fluid and the combos you can do with your lightsaber really packed a punch. Story wise, I didn't really pay a whole lot of attention to it other than the obvious stuff, I was just more focused on killing waves of enemies and destroying my environment with the new force moves I learned along the way. Overall, a pretty fun game to sit back and playthrough. And yes, they did make a second one, which I did play as well, however that one won't be on this list, not for any bad reason, I just found this one to be far superior. If the second game had a longer storyline / game time, that opinion may have changed, but I was just very disappointed in how quick it took me to beat the second game. That, and it just didn't feel too much different than the first, in my experience anyway.
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Old 04-03-2015, 11:19 AM   #80 (permalink)
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Yep. It's time for my top 10 favorite video games of all time. This will be a list of any video games that I have found to be fun to play, and have loved because of the story pulling me in all the way through. This won't be exclusively PC games as I have played a lot of games on consoles and have loved them. However, if by somehow my popular choice is PC games, well...you're just gonna have to deal with it. Like I said, there will be a few different reasons for choosing the games that I choose, some don't even need to be because of the story, some will be just the general concept of the game itself. Anyway, let's start things off. Also, this is in no particular order, except for my #1 choice, which you'll have to wait and see what that is:

#10:


Amnesia: The Dark Descent

I'm a big fan of survival horror games, have I mentioned that before? Of course I have! Anyway, not only is this one of my favorite games in that genre, it's also the first experience I ever had with survival horror as a genre, (no i didn't start with slenderman, shut up!) and I fell in love right away. The overall feel of this game is done so well that you feel like every two steps you take forward, you feel as though you take another three steps backwards into something much worse. The story in this one wasn't strong, but it wasn't terrible either. It wasn't necessarily a story focused game though, it was more about the jump scares and puzzles which both of those together makes for a really stressful / edge of your seat experience, which I found awesome. You never know how much time you can spend on something until whatever is lurking for you ends up finding you. The puzzles were actually more straight forward than most people give them credit for, but that doesn't necessarily mean they weren't difficult. With a mixture of that, and the information you get about the character you play, it makes for a very fun experience that definitely sits on a pretty high edge when it comes to discussing games in this genre. In terms of replay-ability for this game, I have actually only played it once, so I don't know what kind of replay-ability is actually has, but I have heard that it can be fun to play-through the game over and over on the harder difficulties. Either way, this game is great and if you've never played this or any game in the survival horror genre, I strongly suggest checking it out.
I never really thought there were any jump scares in Amnesia, it was all about the suggestion of danger (while also being real danger). As to replay value, there's two endings and then there are the mods.

I'm jealous that it was your first survival-horror game. I had to make due with the first Resident Evil game on the Playstation.
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