|10-23-2012, 09:03 AM||#1 (permalink)|
Join Date: Apr 2012
Finale PrintMusic Audio Units: The HD Simulator
So I have been working with Finale PrintMusic for two years now, and discovered a new way of making my music sound less dry. Playing the music through the MIDI has many downsets. One is that you can only change the volume through the dynamics and some of the instruments, preferably the synths, sound to choppy when going from one note to the next. I play my music through audio units, where you can adjust the volume like a mixer, but, it puts the whole group of instruments as one channel. From here, you can add an effect to the group. I use the MatrixReverb effect, which I use the most. I have been trying to find, a true HD sound and I hope I am right. I call this setting: "The HD Simulator". Be careful when exporting it to an audio file. Have the right individual volume for each of your instruments. This can also work as a bass booster, but be careful, again, sound files are very sensitive. It is best to play it through the program, instead of having the mp3.
Here are the settings you need
modulation rate: 2.0
modulation depth: 0.0
small size: .0048
small density: .71
small high-freq absorption: .849
small delay range: .77
large size: .0001
large delay: .001
large density: .6
large high-freq absorption: .585
large delay range: .641
filter frequency: 10.0
filter bandwidth: .05
filter gain: -18.0
These are the settings that I use.
For piano solos, I add a nice plate reverb using the mixer.
|audio units, finale, high definition, printmusic, settings|