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Old 09-16-2011, 06:55 PM   #3776 (permalink)
debaserr
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Join Date: Aug 2008
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My first attempt at a Witch Doctor build for Diablo 3:

Witch Doctor - Game - Diablo III

I wanted a build that was high damage(with lower emphasis on DoTs), low downtime, and super mobile.

Horrify / Grasp for CC, kiting, and a bit of dps. I prefer Horrify to Hex and Mass Confusion because:

I'm trying to minimize the utility spells I have in favor of straight up damage, homie. Therefore, my utility spells better kick some serious ass.

I'm not sure how fast the Hexer guy will be Hexing kids.

Mass Confusion is on too long of a CD.

Swarm / Firebomb for AE dps, Dart for a nuke.

Dogs with Life Link and Death Trance to mitigate damage from Blood Ritual, which I got since Pierce the Veil seems pretty amazing.

I think this will do some amazing damage, but my concern is a lack of utility. I will have to kite well to make it work. I may have to grab a Gargantuan or something if this doesn't work well. I also considered Sacrifice with the Obsidian runestone but I can't afford to ever be without my dogs, and I can do more damage with grasp. I'm not really sure whether 12s Horrify or 26 yard range is better, so I could go either way with that. Also, Indigo runestone might be better for Poison Dart, but we shall see.
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Last edited by debaserr; 09-16-2011 at 07:11 PM.
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