well, the combat is not that compelling, maybe that's cos I chose a "Soldier" template?
i really wish the space war strategy elements played a larger part
the RPG isn't as non-linear as I wanted, most of your responses lead to the same result, you can make some choices, but it doesn't affect the war with the Reapers much
and the side-quests? sheesh - go there, fetch this and bring it back
the squad tactics are also a bit too limited for my liking - i mean, i'm not expecting Rainbow Six, but at least something more than just "move" and "attack"
a real comedown after the beautiful "Skyrim"