Quote:
Originally Posted by skyline
It's hardly illogical, when an enemy begins their attack animation they're locked into whatever direction they began the attack on, by circling around under their sword arm you can dodge an attack easier
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Actually, scratch my previous comment. That is a sound strategy, it's just poorly implemented, and muddled by buggy hitboxes and lack of control information.
I know it's not an RPG, but Shadow of the colossus is still the best example of an incredibly technical game that is also implemented incredibly well that I know of.