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Old 05-07-2015, 04:13 PM   #7582 (permalink)
Oriphiel
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Reasons why Fallout: New Vegas is not necessarily better than Fallout 3

You should be able to tell pretty quickly that these aren't really meant to be taken all that seriously. Some of these gripes are very petty, (like that fucker Arcade and his covert fucking bandaging skills). More than anything, this is a love/hate thing rather than a serious review.

1. No random encounters (except for the occasional non-repeatable ones, and the only ones that do repeat are those fucking legion assassins). This really makes Fallout New Vegas seem insanely empty and boring once you've beaten it a few times, whereas I can always load up Fallout 3, walk three steps, and save some wastelanders from a simultaneous slaver and albino radscorpion attack.

2. Those fucking legion assassins. If you play the game on hardcore, they will slaughter every NPC ever, and they always pop up at the most ridiculous times to either completely destroy you or get hilariousy blown to bits by the dozen NCR guards that just happened to be nearby.

3. Taking away the fourth main hotkey and replacing it with a mandatory "switch ammo type" button, even if many players want the extra gun slot and don't use alternative ammo types.

4. Cazadores.

5. No Mesmetron exploit, which means no more building your own wasteland settlements for console gamers. I had a blast creating my own towns and hideouts in 3, and if you use the NPC's that are generated in random encounters, it's very easy to make a bunch of towns throughout the wastes and liven the place up.

6. "Patrolling the Mojave almost makes you wish for a nuclear winter..."

7. "Patrolling the Mojave almost makes you wish for a nuclear winter..."

8. "Patrolli..." Alright, you get the point. Did every NCR troop, and a bunch of the other men in the game, really have to be voiced by the same guy? Although Fallout 3 also had a limited selection of voice actors, it wasn't quite as grating.

9. Hilarious glitches. Sometimes hilarious in a good way, and other times hilariously frustrating. I don't really mind most of them all that much, since it keeps the game interesting when the world around you randomly melts into a nightmare at any given moment, but there are some that are loathsome which I might talk about later, and it starts to get annoying after the game freezes for the 100th time.

10. The Honest Hearts DLC is hilariously one-sided; who the fuck would ever side with that wimp Daniel, the guy that wants to run away from the assholes who like to murder people for fun, when they can side with Joshua fucking Graham and deliver hellfire upon those damn heathens?

11. I liked Dead Money. I know a great deal of people found it to be short, overly difficult, and a waste of content (since you're not allowed to return to the Sierra Madre after finishing it). I say that those people need to go play their old NES games again, and learn how to deal with difficulty like a true warrior. My gripe with Dead Money is that it's a waste of characters. Even if you get through it while keeping Dog/God, Dean, and Christine alive, the game finds bullshit reasons for them all to stay in the toxic hellhole rather than come with you back to the Mojave.

12. I get it NCR, you like me, now stop having your secret agents sneak up on me so they can shove yet another fucking emergency radio up my ass. I'm pretty sure the game only lets me have one, yet they keep trying to give me more in spite of that, even if my disposition with the NCR hasn't changed a bit.

13. The Legion sucks. They had the potential to be so damn cool and interesting, and the game just turns them into the generic "bad guy" faction. It's a shame, because the in-game lore keeps hinting at how the Legion actually has good qualities, and how the NCR is much less than perfect. But Legion players get maybe half as much content as NCR players, and even less when you factor in that everyone fucking hates the Legion, so good luck getting side missions (unless you carefully play the game so that nobody ever sees you do anything bad to another faction, but that also has the negative side effect of making your Legion reputation rise very slowly, keeping you from that sweet, sweet chainsaw in the Legion safehouse). There's also the fact that the NCR have bases and control territory all over, while the Legion get one main hub and a few scraps here and there.

14. While the generic dialogue is just as bad (if not worse), the dialogue from unique characters is much better than in Fallout 3. I count this as a double-edged sword, because while Fallout: New Vegas seems more refined for it, it also lacks the weird charm that 3 had ("I want to plow her beanfield!").

15. "Just so you know, my covert bandaging skills are a little rusty." Shut the fuck up, Arcade. I get it, you're charming, now please stop saying that literally every time I crouch (and yes, I do mean literally. He's programmed to say it every time you crouch, unless you do it a bunch of times really quickly and confuse him)!

16. The urban setting of Fallout 3 was really fantastically captured. I loved walking around in the sewers, stumbling upon crazy ghouls, hidden treasure, new routes to reach different sections of DC, and wandering merchants (who, unlike the caravaneers in New Vegas, actually respawned if killed. There were a bunch that stayed dead, but you could very easily use the mesmetron to capture one from a random encounter and fill the gap). Fallout: New Vegas feels so damn empty in comparison, and not just because of the aforementioned lack of random encounters; many of the static creatures and NPCs never respawn, and the ones that do take an asinine time to come alive again, making the Mojave feel perpetually empty and boring. Basically, by the time you have the guns worth shooting, the only things left to shoot with them are those respawning Fiends.

17. Let's talk about prices. i'm not quite talking about the guns being expensive; that, in my opinion, was a good choice, because it gives you something to spend all of your money on (whereas in Fallout 3, you end up with insane amounts of caps, and nothing to buy). I'm talking about the prices to repair those weapons. Why the fuck does it cost so damn much to repair tiny amounts of damage? Even just repairing one of your crappier weapons ends up costing all of your caps, and when you start to get the real guns, you end up being too afraid to use them because you know that each enemy you kill is yet another few hundred (or, for better weapons, thousands) of caps in repairs. Even if you like the challenge of having to pay so much for repairs, or purposefully get your repair skill up to 90 to get Jury Rigging (which lets you have a great deal of leeway of what spare weapons you can use to heal each weapon), I have a question; why does it sometimes cost more to repair a gun than it does to simply buy another copy of the same gun with full health from a vendor? I think they eventually patched it so that the repair prices became less hilarious, so good on them, but they can still be annoying as hell for no reason.

18. Hardcore mode is a good idea in theory, but in practice it's a joke. Taking a bite of potato chips and a sip from a radioactive stream every few days is not anyone's idea of realism. And yet, everyone plays Hardcore mode, because even though it doesn't add much, without the meager extra content of it the game is even more boring and barren. And yes, I know that you drink deeply from the toilet of the Lucky 38, because you're too lazy to buy bottled water and the sink is too far away. Shame on you.

19. I've mentioned the glitchiness earlier, but now I want to talk about the top tier glitches that are insanely annoying and sometimes even game breaking. Here, I'll provide an example of a glitch that just keeps on giving: "Look out!" yells your companion, who starts running around as if being attacked by an invisible demon. There are no enemies nearby, since you're in a non-hostile zone (like the Lucky 38, and on good terms with House and his bot boys), yet they continue to freak out. They run out the door, come back in, run out once more, and disappear. You try using the wait trick to respawn them next to you, but to no avail. Five minutes later, as you're doing a quest and waiting for them to show up, "*insert name* has died!" flashes across your screen. It's especially horrific when you're playing the game, everything is fine, you decide to save, and then realize that they've vanished. You can't reload back to when they were with you, because you only have one save file (psh, only one save file? I should learn to play Zenimax/Bethesda games already! Even if this one was technically pieced together by Obsidian, it still has the trademark spazz of Bethesda to it). So you end up reloading over and over, trying to find the companion before they die somewhere, like you're stuck in a post apocalyptic Groundhog Day.

20. NO IT IS NOT A DRESS! DOES IT LOOK LIKE A DRESS? DO DRESSES HAVE STOCKS, BARRELS, AND SHOOT BULLETS?

The Judgement: Heh, I forgot how much I liked Fallout: New Vegas. I still think it's great, and play it all the time. Whether it's better then Fallout 3 or not is just a matter of opinion, but it definitely had it's quirks.

For further examples of the randomness and all around zaniness of New Vegas, I submit this as evidence:


Last edited by Oriphiel; 05-07-2015 at 04:20 PM.
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