Quote:
Originally Posted by LoathsomePete
I think the wonky facial animations came as a result of the brilliant idea to switch over from the Unreal engine to the Frostbyte engine halfway through production of the game. I know EA poured a lot of money into it, and it is quite an impressive and well optimized engine that works on a wide variety of machines with differing power, but I feel like that sudden change screwed the animators a little who took a lot more shit than I think they deserved.
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Why do companies do these kinds of things? I honestly do not
entirely get it. Do they not have a near infinite number of examples of company ****ery ruining countless games that might otherwise have been solid? I know the bean counters probably just can't grasp the idea that their business degree is not relevant to making a game, but you'd think they'd learn from the sheer abundance of catastrophes to leave well enough alone.