Quote:
Originally Posted by The Batlord
I think gamers just don't care as much about storyline and cutscenes as the actual game, and even when it's a "story" game, the gameplay still takes the edge off a 2nd-rate story so that it doesn't bug you as much as it might.
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I have a really hard time understanding how exactly that works, especially when a lot of gamers explicitly say that they mainly play games for the story.
So the story just becomes something to progress through for a sense of accomplishment? That would explain something, but also be a really sad thing to reduce storytelling to.