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Originally Posted by Yac
F3 had a very fun world to explore. It also had some of the most memorable quests, like blowing up Megaton.
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That video I posted doesn't really reflect my feelings, but it does bring up some very relevant points. I loved blowing up Megaton and then massacring the ghouls, but it is a dumb as **** storyline. Be a mass murderer or don't be a mass murderer isn't exactly nuanced decision making. It's only saved because it's easy to automatically unhook your brain when the quest is so ridiculous and it's your first step into the Fallout universe.
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The main story was.. let's say, lacking. But the world, exploration - that was awesome.
NV had an amazing story and freedom, and the world was also great. It was a better game of the 2. It also fixed a lot of the technical issues in 3, added some great mechanics. But both were very fun, though if I had to choose I'd say NV was better. Even if only because of Fisto :P
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By the time I did all the side quests I was done with FO3 cause now the world was almost completely empty of content besides wandering around DC some more, and the content didn't even last more than a week or something. I've still never done everything in NV and come back to it semi-regularly for long periods, making going back to FO3 kind of a meh proposition.
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And then there is fallout 4, hated by many and not without reason. It's a very mediocre rpg, if it can even be called a rpg .. but it's a great open world shooter, if you're into it. And again, while the main story is cr4p, there are significantly better stories in the game.
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I didn't get very far in 4 and the world didn't have nearly the personality or sense of wonder of 3 or NV, but if they'd never existed it would be a revelation. The addition of crafting might be trend hopping but god damn it I love crafting in just about any game I've played that included it. I just can't get enough of building **** and then taking a step back and admiring my handiwork.
Likewise romance options are also stupid, but are another thing that never gets old for me. I'm a cheesy mother****er and was always thoroughly bummed that FO games never had it. Even Skyrim's marriage system wasn't all that satisfying, even if Aela is my main bitch who makes solo exploring feel lonely and incomplete.
And a talking main character with a personality is a welcome change from the blank avatar of previous games. I get why a lot of people like a character they don't feel is projecting their own persona onto their RPG experience, but I'd rather have a character I can become invested in. And a 50's housewife with a dead husband and a kidnapped baby immediately caught my attention.