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Old 06-24-2018, 06:22 PM   #5 (permalink)
Oriphiel
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Join Date: Oct 2014
Location: The States
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Originally Posted by elphenor View Post
it requires more knowledge but I'm telling you in terms of raw technicality Melee being a broken game where you're almost inputting speed running type glitches "tech" makes the APM requirement objectively more than Street Fighter

in terms of knowledge sure other fighters dwarf Melee in terms of matchups by sheer amount of viable characters, and the wider array of moves
Nah, Smash is much more about mobility, positioning, and space control. The key way to win, even in stock matches, is much less about memorizing the frames of each character's attacks, and more about the relative long game of positioning yourself well on the stage and making the enemy come to you.

SF is immediate, forced conflict, with large stage positioning taken out of the equation. It has the same speed as Smash, only the onus is on the attacks themselves, and landing each perfectly. If you think Smash tech and exploits of quirks is demanding, you really should give SF a try. There's so much more to learn, for such a simple game.

Btw, just curious, have you ever watched professional Tekken matches? It's madness. Fucking damage altering hitboxes for every limb, and players spend years honing all the variations of every possible way to combo and juggle every other char in the way that does the most damage to each. Various chars have stances that can change their fighting style on a dime. Couple all that with reflex intensive counters, and it just gets ridiculous. Every move in Tekken must be perfect, or you instantly get stuck in an inescapable combo.

Smash is a game where an amateur with great reflexes could beat a pro maybe once out of twenty matches. SF is more like once out of thirty. But with Tekken, an amateur straight up can not win.
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