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Old 07-24-2018, 12:31 PM   #10644 (permalink)
MicShazam
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Join Date: Aug 2015
Location: Aalborg
Posts: 7,636
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Quote:
Originally Posted by elphenor View Post
I actually think a strong enough core mechanic can carry anything
I agree, I just didn't like the way Batty was framing it. A strong core mechanic is strong because of the experience it helps facilitate. Like creating tense situations, interesting situations, etc.

A lot of games I like are fairly focused in terms of mechanics. I like games that don't try to be everything to everyone, but choose something specific to do really, really well. Like arcade shoot 'em ups, for example, where it's all about that breathless mental focus on dodging every little projectile that could kill you in one hit.

I hate sounding so much like I just hate fun, but GTA is kind of a good example of what I don't like. It's the kind of game that does everything under the sun, but none of it well.
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