Quote:
Originally Posted by Oriphiel
I still have nightmares about Daggerfall's dungeon system. Lost in a galaxy of nonsensical corridors, the quest target glitched behind a wall after two hours of searching, ancient liches snapping wet towels into my ass all the while. By Azura, what a ****fest.
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That's why you gotta make sure to make a custom class that has a teleport spell, even if it's a warrior. Then place a teleport anchor by the entrance when you enter a new dungeon.
It's true. The dungeon's are nightmares. Some of them are just crazy huge. I've even found several dungeons with broken secret teleporters that didn't provide any way back out of huge, deep down maze systems. I don't think their auto generation code quite worked and they certainly didn't manually test every single one of those many thousands of dungeons.