Quote:
Originally Posted by MicShazam
I thought about making a thread about hobby game development, but I'm not sure anyone else in here really dabbles in that, so I'm just gonna dump my latest work-in-progress screenshot here instead:
Currently at version 94 of this game project. I've got multiple unfinished game projects in the same engine (Megazeux), but this one is by far the one I've gone the farthest with. I've spent countless hours on this thing. Been working on this game idea in some form since 2012, but this iteration is from somewhere early last year, I think. One of the reasons I'm not writing music anymore is that all of my creative energy goes into making this game.
Today, I made one more actual playable gameplay area, which is what this picture shows.
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Very cool. I've dabbled in BASIC with a Commodore 64 and the thousands of lines of code and the hours of debugging killed it for me. I'd imagine having a packaged game creation engine makes things a little less overwhelming. I'd check it out if you'd compile it (do you have to compile these?) and made it available.