Quote:
Originally Posted by MicShazam
The engine I'm using is a game creation program (MegaZeux) that dates back to the early 90's, where it ran in MS-DOS. It's still got a small internet community going (vault.digitalmzx.net) and every few months or so, a new updated version comes out for modern Windows. It's open source.
It's a limited engine in many, many ways, but it's fun to work in and requires no compiling. I can press ALT+T inside the editor and test my current screen right then and there. It's super nice to work with. There's absolutely no commercial prospects for a game made in this engine, probably, but it's a really fun hobby, since it really takes away the need for tedious debugging and such. I mean, I'm still coding stuff inside the engine in an engine-specific language called Robotic, but it's simple and pretty much something anyone who has the interest could learn.
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Maybe I'll try it someday. If it's as simple as you say, maybe I could get somewhere with it. Are there any limitations with what games you can make with it?