I've played some of those old Phantasy Star games a bit, so I feel your pain.
If I remember correctly (which I might not), Phantasy Star 1 and/or two also had a quirk in the battle system where you will simply waste a move if the targeted enemy is dead before your character decides to cast his/her spell - instead of auto targeting another enemy like other JRPG's do. It might have been another game, but I highly suspect it was this series that subscribed to that bull****.
And oh yeah, long live emulators with save states. I'd hate to use the shops in these games without being able to undo with a quick load.
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