Quote:
Originally Posted by Janszoon
I'm sure people will laugh at me for saying this but I hate games that are hard. I guess I feel that I have plenty of challenges at work and school and in my various creative projects and I just play videogames to unwind. What I enjoy about games is basically the exploration and immersion element, when a game gets too difficult and I start to feel frustrated it quickly begins to lose its appeal.
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I think the challenges have to be fair to the player and sometimes, hard games are just hard for the wrong reasons.
Take Double Dragon for example, getting hit by a punch or kick would take a little bit away from your big lifebar and with skill, you could punch and kick your way through the levels without dying. However, controls would be kinda ****ty and then they'd make parts of levels where you have to jump between platforms in water and jumping in the water kills you instantly.
What's more frustrating than making it all the way to that level, then you spend all the rest of your lives trying to jump some fooking platforms? Crooks and villains you could handle, but the water got you in the end. Game Over.
I remember many old games suffered from these unfair challenges.