Quote:
Originally Posted by mr dave
but the issue was button layout, not d-pad or sticks. if you can't handle a diamond layout because B is called 'circle' or vice versa then something's up. unless it's in quick time events, in which case it can take a while to get used to the difference. for the average game there's no reason it should prove a challenge.
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Well I haven't grown up with the PS1 like a lot of people.
I'm just not really used to anything outside of the traditional use of buttons with letters on them.
I just have a hard time remembering where Playstation buttons are positioned, whenever the game tells me to push the circle button for something I have to briefly look at the controller again.
But by far the biggest annoyance for me is having two shoulder buttons on both sides. Not confusing L1 with L2 or R1 with R2, in addition to remembering that square is left, circle is right, triangle is top and x is bottom. It's just so convoluted and I really would prefer it if they used a letter system instead.
I just think the idea of using shapes is stupid, is it to make them stand out more? Well it dosen't. And why not just give the buttons different colors? As in, not just the lettering. Maybe it's because Sony were so obsessed with being for "mature" gamers and thought it was too childish, but multicolored layouts really does make it easier to memorize. The PS2 had the only controller from last gen that didn't do this.
I mean it was acceptable to make all the buttons look the same back in the old days when the button layout was simple, with no more than 6 buttons and a D pad. But starting with the 5th gen it really helped to make the buttons stand out from each other a little more.
The GC controller sticks to what I'm familiar with, the same simple layout as the SNES controller. B on the bottom left, A on the bottom right, Y on the top left, X on the top right, L on the left shoulder and R on the right shoulder.
The Xbox controller reversed the face button order around, so it took me a while not to accidently hit X when I needed to hit Y. But it's no real biggie.
And I think you're right about quick time events, I assume that's one of the reasons people prefer the GC version of Resident Evil 4 to the PS2 one.