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Old 06-24-2010, 12:53 AM   #56 (permalink)
RVCA
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Join Date: Jul 2009
Posts: 3,270
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@boo boo: Casual accessibility and competitive play don't have to be mutually exclusive. You see, I played Melee with two primary groups of people.
a) My siblings and friends, with whom I quite often enjoyed a very casual session of four man FFA with all items on and stage selection set to random, and
b) My neighbor (aka ultimate rival, srs business!) and close friends who were on a similar playing field, skill-wise, as me. Final Destination, 3 lives, no items, of course.
It was perfect. The game worked for both sides of the spectrum.

Just because that community of hyper competitiveness existed didn't mean the series had to be defined by it... Nintendo really should have taken cue from Bungie/Valve and catered to that "MLG" group IN ADDITION to improving the game for a more casual audience. I mean, really, they had to add random tripping animations to the game? I can't even use Lucas because he falls over every 30 seconds.
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