Quote:
Originally Posted by RVCA
@boo boo: Casual accessibility and competitive play don't have to be mutually exclusive. You see, I played Melee with two primary groups of people.
a) My siblings and friends, with whom I quite often enjoyed a very casual session of four man FFA with all items on and stage selection set to random, and
b) My neighbor (aka ultimate rival, srs business!) and close friends who were on a similar playing field, skill-wise, as me. Final Destination, 3 lives, no items, of course.
It was perfect. The game worked for both sides of the spectrum.
Just because that community of hyper competitiveness existed didn't mean the series had to be defined by it... Nintendo really should have taken cue from Bungie/Valve and catered to that "MLG" group IN ADDITION to improving the game for a more casual audience. I mean, really, they had to add random tripping animations to the game? I can't even use Lucas because he falls over every 30 seconds.
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I think they added that just so the tourney kids would refuse to play it.
I mean the items and stages have always been designed to make luck a part of the gameplay. They're part of what makes the series unique. I never got the appeal of spending 50 bucks on a Smash game only to have 1 on 1 matches as the highest tier character on final destination with no weapons. Why buy the game if you're gonna ignore 99% of the content? And why buy it just to do what you can do with every other fighting game and what you were already doing with Melee anyway?
I don't care if tourney kids feel cheated, I hate people like that who favor competition with the so called elite players and bragging rights over what the game was designed for and that's just to have fun, whenever and with anyone.