MW2 blows. I'm 4th prestige with like 10 days playtime, or something redonkulus, and I can safely say it's an awful game that's been completely catered to noobs.
Ok, but, lately I've been playing Super Mario Galaxy 2. I have this rant beginning to form in my head, but I haven't really hashed it out. It has to do with the fact that "world design" has completely slipped in the Galaxy titles. What I mean is, Mario 64 and Sunshine were centered around maps with 8 or so Stars to be acquired. They were complex, well-planned worlds with lots of exploring to do. Completely non-linear.
However, in the Galaxy titles, it's almost as if Nintendo is like "f*ck it, we're tired, let's just go to back to the 8/16-bit days" where map/world progression is completely linear. Each "world" has 2-4 Stars to acquie and MOST of them are honestly just shooting yourself (via star launcher thingy) from one floating rock to the next. It's quite boring, and I'm really unsatisfied with this game.
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