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Old 12-01-2010, 08:38 PM   #2380 (permalink)
midnight rain
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Join Date: Mar 2009
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Originally Posted by mr dave View Post
first you need to learn the definition of innovation - Innovation | Define Innovation at Dictionary.com

just because the most recent iteration of a series is significantly different than it's original release doesn't mean it's innovative, only that it's different.
Maybe you ought to show a little respect, I don't appreciate being treated like a child. I know what innovation means, stop trying to appear intelligent by proving you can link to a page on the internet. Furthermore, I could say Modern Warfare was innovative for the COD series because it introduced perks to the series. Makes perfect sense, davey boy.

Most people will tell you progression is a good thing, as familiarity becomes stale.

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how does linking to something that proves the Halo franchise did offer actual innovation to the genre invalidate my claim of their innovation?
Did you read anything past the first sentence?

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Originally Posted by Giant Bomb
Halo: Combat Evolved is often credited for the first appearance of regenerating health. However, not only wasn't it the first, but it did not even have regenerating health. Halo featured a traditional health system, as it was the player's shields that regenerated. Subsequent games in the series, starting with Halo 2, added true regenerating health, although the original system made a return appearance in Halo 3: ODST and continued on in Halo: Reach.

In truth, this popular method of health control appeared long before Halo. The 1992 first-person shooter Faceball 2000 for SNES and Sega Genesis had it. It also was used in the relatively unpopular comic book game, Wolverine: Adamantium Rage, which was released on the Super Nintendo and the Sega Genesis in 1994.
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as for playing both sides of WW2 - Return to Castle Wolfenstein had that covered 6 months before the first CoD.
Cool. Like I said, I was unsure of that.

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killcam? might not have been called the same in counterstrike but that doesn't mean your screen wouldn't change to the view of whoever killed you before you started clicking through other camers.
Not the same thing as killcam.

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aiming down iron sights... not exactly a real thing. it's no different than being able to click to zoom in with a slight dynamic variation to the interface overlay. instead of closing in to a circle a la James Bond intro it zooms in just a little and changes the way the weapon is displayed. it's a smoke and mirrors parlour trick (and zooming has been a standard feature for years). it might have been new to you but if you honestly think that partial zoom with a different overlay is truly more innovative than a brand new health system for an established genre well... all i can say isn't nice. especially in regards to that last line of yours. really...
You don't think it's cool, good for you. I don't give a **** to be honest. I think it definitely changes things up. And for the 100th time, Halo added NOTHING in innovation of a new health system for FPS's. If you had actually read my link thoroughly rather than half-assing it, you'd know that.

As you can see, I stopped being respectful after you did. I've seen you argue on these forums, you refuse to admit you'd ever be wrong in any way. I'm not wasting any more time with such a trivial debate.

Last edited by midnight rain; 12-01-2010 at 08:45 PM.
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