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-   -   What Makes A Good First Person Shooter: A Series (https://www.musicbanter.com/media/42113-what-makes-good-first-person-shooter-series.html)

boo boo 07-22-2009 05:01 PM

Bioshock at least offers an interesting alternative to the "rugged space marine saving the world from aliens" formula.

Ever since Doom came out (which was 19fucking93) it seems that has been the basic plot of 90% of all first person shooters.

Note to Microsoft, have some fucking originality.

mr dave 07-22-2009 05:19 PM

Quote:

Originally Posted by lucifer_sam (Post 707867)
it's nothing revolutionary, but it changes the outlook of a first person shooter and aligns it more towards something that qualifies as an ongoing story (like Half Life) rather than a game that just serves as a reason to warm your trigger finger.

most of what i enjoyed about the game had nothing to do with it being a FPS, from the puzzles to the hunts & everything in between. the storyline was pretty good and the goals and achievements you can get are pretty amusing.

i didn't initially find it anything spectacular about it until i started playing the game myself, when i noticed how different it was from the usual shoot-em-up tactical MMO bullshit that permeates the gaming world today.

fair enough. i guess what turned me off was the claims of it being a spiritual successor to the system shock series. which was awesome to me for the same reasons you list but about 10 years ago hehe. only instead of being a successor it struck me as a simplified re-hash.

the biggest turn off for me was the fact that it played out in stages (at least early on). you beat level 1 then moved onto level 2. that never applied to the SS series. it wasn't a total open world game like GTA but it wasn't just a series of stages either. i never got the impression bioshock strayed from that method, or does it open up later in the game?

LoathsomePete 07-22-2009 09:40 PM

Quote:

Originally Posted by boo boo (Post 708015)
Bioshock at least offers an interesting alternative to the "rugged space marine saving the world from aliens" formula.

Ever since Doom came out (which was 19fucking93) it seems that has been the basic plot of 90% of all first person shooters.

Note to Microsoft, have some fucking originality.



Which brings me to my next write up:

Originality

There are plenty of original games among the stifling numbers of others, however some of the examples I have in mind I am saving for a different article, today I want to talk about a very under appreciated game, XIII.

XIII was a cel-shaded First Person Shooter based on a French graphic novel of the same name about an amnesiac who wakes up on Brighton Beach with the roman numerals XIII tattooed into his shoulder and a key for a New York City bank deposit box. Soon shit hits the fan and a legion of people are out to kill you (as is with all FPS) and you have to solve the puzzle of your missing identity as well as figuring out what the hell is going on.

The game set itself up as being an actual "living comic" hence the cartoony graphics. One of the coolest things the game did though was if you got a headshot with a sniper rifle, crossbow, or knife, it did this three panel graphic shot of it about to enter the cranium, going into the head, and then coming out again in the top middle section of the screen. It was a gimmick that I never got tired of and wish more games would utilize because it at least gives you something more for your efforts rather than just a death. Another way the game made itself more like a comic was when you killed somebody with a grenade or smashed a bottle or brick over their head, a "thwack" or "BOOM" would appear near them, something you'd see in the comic. Also the game would use a comic style during the cut scenes, usually moving within a frame but the most important thing that the game did was remember it's original format, it stayed true to it and that is something I can really appreciate.

The gameplay was also incredibly well done as I recall, the controls felt natural and the stealth elements of the game were actually quite do able. While it was nowhere near the quality that the Thief series created, it did actually work on the areas where it wasn't required and did add a new element to the game. The level design was also easy to navigate without being patronizingly simple, plus there were occasionally alternative routes that you could take, most of which put you outside of enemy view and allowed you to finish the level easily, but you had to actively hunt them down and they were not for every level.

The only part of the game that fails was the voice acting for the main character, XIII who was voiced by popular robot actor David Duchovny who could not sound more bored and uninterested in the role if he tried. However to make up for that the support characters Jones and General Carrington voiced by rapper Eve and Adam West respectfully. You know something's gone wrong when your support character shows more emotion and interest in the role than the main character, but that was just a mistake on UbiSoft's part. Other than David Duchovny's voice acting, the game was pretty much solid.

Looking back at this I notice it's more of a review than anything else, but I'm not sure exactly what else I could do for this game. Besides a few of the gimmicks like the comic book style, it really could've been any other first-person shooter so what made it stand stand out for me? That answer was the artist style of the game. The use of Cel-Shading tends to immediately set off people's skepticism alerts as The Legend of Zelda: Wind Waker found out when it's first screen shots were released. Now the game did have kind of an easy ride because if had "The Legend Of Zelda" stapled onto the front of it, but Nintendo did take a second look at that art style and decided to go with a more realistic one later on with Twilight Princess. XIII was not as lucky because it had nothing other than some obscure French comic book to back it up and thus suffered in sales. I'm sure UbiSoft's focus on Prince of Persia: Sands of Time as far as advertising went also helped to reduce sales for the game. Regardless of who's fault it is, the game ends on a cliffhanger that will most likely never be resolved because Ubisoft has no plans on making a sequel to it.

XIII is quite easily one of the most original and stylish looking games I've ever played, which kept me entertained for a good few weeks at at 13 dollars used I got more than my money's worth. The fact that they stuck to their roots rather than following what all the other First Person Shooters at the time were doing really made it stand out for me. With a great story, unique graphics, and some truly fun gimmicks it's a shame the game didn't do as well or get the appreciation that it really deserved.

Seltzer 07-22-2009 11:50 PM

Quote:

Originally Posted by boo boo (Post 708015)
Bioshock at least offers an interesting alternative to the "rugged space marine saving the world from aliens" formula.

Ever since Doom came out (which was 19fucking93) it seems that has been the basic plot of 90% of all first person shooters.

Note to Microsoft, have some fucking originality.

Ditto for CRPGs... Diablo came out 13 years ago - it's time to stop ripping it off.

*cough* Hellgate London

boo boo 07-23-2009 12:58 PM

Quote:

Originally Posted by LoathsomePete (Post 708111)
The use of Cel-Shading tends to immediately set off people's skepticism alerts as The Legend of Zelda: Wind Waker found out when it's first screen shots were released. Now the game did have kind of an easy ride because if had "The Legend Of Zelda" stapled onto the front of it, but Nintendo did take a second look at that art style and decided to go with a more realistic one later on with Twilight Princess.

Exhibit A on how f*cking stupid some gamers are, like Zelda games really need to look realistic. :rolleyes:

I loved the visual style of Wind Waker, I think it's easly the best looking Zelda game.

I quite like the cel shading method, it's worked nicely on a lot of games. Jet Set Radio, Viewtful Joe and Okami for example.

I think there should be more games like this, they have a great visual style, it gives the feel of a comic book or a cartoon, which to me is what a video game is supposed to feel like anyway, but naturally gamers being the retards they are, they have a problem with it. They don't seem to mind about playing the same boring generic shooters over and over with the same tired plot and turd brown graphics, no no no, THIS is the trend they can't stop complaining about.

Gamers are idiots.

anticipation 07-23-2009 02:02 PM

Quote:

Originally Posted by Seltzer (Post 708138)
Ditto for CRPGs... Diablo came out 13 years ago - it's time to stop ripping it off.

*cough* Hellgate London

dude i can't fucking wait for diablo 3 to come out, shit's gonna be sweeeeeeeeeeeeeet.


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