Quote:
Originally Posted by MicShazam
Cut scenes, logs and walk'n'talk sequences in action games drive me nuts. Extended story sequences and shooter gameplay go together like peanut butter and mayonnaise.
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Not sure why you threw logs into that list. Some logs can be part of the world building, and not the story. Some of the logs in dead space for instance re-emphasize the immediate conflict, setting, and atmosphere. In that instance they are very much separate from cutscenes.