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Old 08-12-2017, 06:43 PM   #9401 (permalink)
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TFW all I want is to play Fire Emblem: Awakening but pretty much any emulation past SNES and GBA is like pulling teeth just to get a game working, let alone working well.
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There is only one bright spot and that is the growing habit of disgruntled men of dynamiting factories and power-stations; I hope that, encouraged now as ‘patriotism’, may remain a habit! But it won’t do any good, if it is not universal.
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Old 08-12-2017, 07:03 PM   #9402 (permalink)
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Originally Posted by elphenor View Post
I'm in the middle of that game right now yo

what is your computer from 2005 or something
It's not that, I've just never known or felt like learning how to "dump" games so they work on a 3DS emulator before. It looks fairly convoluted tbh.
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Originally Posted by J.R.R. Tolkien
There is only one bright spot and that is the growing habit of disgruntled men of dynamiting factories and power-stations; I hope that, encouraged now as ‘patriotism’, may remain a habit! But it won’t do any good, if it is not universal.
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Old 08-12-2017, 10:40 PM   #9403 (permalink)
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Originally Posted by MicShazam View Post
Cut scenes, logs and walk'n'talk sequences in action games drive me nuts. Extended story sequences and shooter gameplay go together like peanut butter and mayonnaise.
Not sure why you threw logs into that list. Some logs can be part of the world building, and not the story. Some of the logs in dead space for instance re-emphasize the immediate conflict, setting, and atmosphere. In that instance they are very much separate from cutscenes.
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Old 08-12-2017, 10:48 PM   #9404 (permalink)
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Planescape: Torment

I'm going to run a pen and paper kitchen table roleplaying game based off the setting.
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Old 08-13-2017, 01:01 AM   #9405 (permalink)
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Originally Posted by Wpnfire View Post
Not sure why you threw logs into that list. Some logs can be part of the world building, and not the story. Some of the logs in dead space for instance re-emphasize the immediate conflict, setting, and atmosphere. In that instance they are very much separate from cutscenes.
They of course aren't as intrusive, but when I've tried to keep up with all collected logs in various games, I've felt like they disrupted the flow of the game pretty badly. The only ones that are intrusive are audio logs of the kind that activate themselves when picked up. If the game lets you listen when you feel like it, that's a lot better. Either way, I can't name a game where I'd actually want to read/listen to all that material.
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Old 08-14-2017, 06:37 PM   #9406 (permalink)
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Paper Mario: The Thousand Year Door

I played this game when I was a kid and it has held up well. This is another one of those games that has the perfect blend of very simple combat, and excellent presentation. Some of the settings and premises for the chapters are epic. One of the chapters involves you battling in a tournament held in a city in the sky, another one revolves around a bizarre, 3-day train ride. I'm not a fan of JRPGs because a lot of the notable ones are swords, shields, and magic kind of stuff, and I really hate that aesthetic. This one is totally different.
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Old 08-14-2017, 09:00 PM   #9407 (permalink)
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That's definitely a good one. I really haven't given the Mario RPGs much of a chance since then, but I have played snippets of the 3/DS Mario & Luigi series and one or two for the Wii.

I preferred the portable iterations, but never got deep enough to form a good opinion on them.
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Old 08-19-2017, 06:57 PM   #9408 (permalink)
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Hellblade: Senua's Sacrifice

I've spent the last 30 minutes trying to figure out how to write about this game, but I really can't. It's a harrowing look at mental illness, loss, grief, and love, while still being about a young woman traveling through the viking underworld to try and free the soul of her dead lover. A LOT of work has gone into trying to create a respectful and accurate depiction of psychosis, as your character, Senua, is constantly assailed by voices and changes in perception in the environment around her. Saying much more would give too much away, and really, it's hard to describe. It's a little bit walking simulator, action/adventure, and puzzle game. Combat is fairly basic, but functional, and the lack of HUD really keeps you immersed in the game's narrative. My only real criticism is the cutscenes can draw on a little too long and be a little too frequent, and the puzzles fall into that annoying niche where they're not hard enough to stump you on what to do, but just how to do it.

If you have a PC or a PS4 and you are looking for something new to play that will stay with you, I would highly recommend this game. That being said, there is a mechanic in the game wherein if you die too many times, this infection will set in and fully kill your character and delete your save, forcing you to start over from the beginning, so if you suck at games, I'd recommend playing the game on easy.
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Old 08-24-2017, 05:36 PM   #9409 (permalink)
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I've just started playing Hell Night/Dark Messiah for the PS1 on an emulator and while I get some sound, there's still a lot that I'm not hearing. Like voice acting, music, general sounds you'd expect to hear from the environment. The cut scenes had sound, even though no voice acting (but it's PS1 so that's not a shock), but now that I'm actually playing the game it's dead quiet. As in completely noiseless. But I've been Googling the issue and nobody seems to have any problems with the game and a review I checked even pointed out just how sparse the sound was.

So, like, to anyone who's ever played Hell Night, is this just a game with hella weird sound design or is my sound just ****ing up? I'm honestly kinda going with the former, but Jesus Christ it's weird playing a game this quiet.
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Originally Posted by J.R.R. Tolkien
There is only one bright spot and that is the growing habit of disgruntled men of dynamiting factories and power-stations; I hope that, encouraged now as ‘patriotism’, may remain a habit! But it won’t do any good, if it is not universal.
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Old 08-24-2017, 07:12 PM   #9410 (permalink)
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Got the urge to play Pokemon. I dug up my old copy of FireRed and I've been playing that.

It's annoying how much of the gameplay revolves around pure chance, but this game is still enjoyable regardless.
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