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Old 02-07-2018, 05:45 PM   #52 (permalink)
Oriphiel
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Join Date: Oct 2014
Location: The States
Posts: 5,355
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Quote:
Originally Posted by Ol’ Qwerty Bastard View Post
try to befriend the monsters

if they can’t understand then i’ll just masturbate

if they do understand then maybe they’ll join me in masturbating for freedom
Through the bars of your cage, you can see people rushing about the clearing, including the strangers who earlier captured you. By the looks of things, the troupe of performers are preparing their wagons, getting ready to move to a new location, and are completely consumed with their work.

As your gaze falls back on the imprisoned monsters, one of them catches your eye. A loose memory suddenly falls back into place in your mind. You recognize the beast. It's a Mind Worm, a human sized creature comprised of slimy blue and red segments. Judging by the lack of caution on the part of the captors, it would seem that they are unaware of the beast's powers, probably having captured it simply for it's colorful appearance. But you, on the other hand, know what it is capable of.

Hoping that the beast has likewise been released from the strange hold of the captor's apathy instilling device, you try to send it a message, doing your best to think in it's general direction (or however that telepathy shit works). The worm hears you, and replies with a weary greeting. The two of you converse, and you ask it to help you escape.

Unfortunately, the Mind Worm is too depressed to have enough confidence to attempt such a daring endeavor. Apparently, his girlfriend worm back home saw a worm that was cooler than him and mentally swooned, and he, being telepathic, couldn't help but hear her thoughts. He got mad at her, and then she got mad at him because all she did was think, not act upon those thoughts. In the end, he went out for some worm smokes, and got nabbed by the circus people. The life of a Mind Worm is a hard one.

After hearing him out and giving him a mental pep talk, the two of you become buds, and you eventually manage to raise his spirits. Using his powers of telekinesis, he silently removes the keys to the cages off of the belt of a nearby guard, and floats them to you. You quickly snatch them out of the air and free yourself.

Escaping from your prison, you hurriedly begin to unlock all of the other cages. The guard notices you, but is thrown into a wagon and knocked out ere he can sheath his sword. Glancing at the Mind Worm, you give your slimy bro a thumbs up. He doesn't have any thumbs to return the gesture, but mentally, he gives you a high five and a slap on the ass. Boo yah!

By the time the rest of the troupe notices what is happening, it is too late. You've unleashed all of their imprisoned monsters on them. Ignoring you, their benefactor, the beasts dash towards your captors, eager to get their revenge. While some of them had been freshly caught that day like you, many of them had been held captive for years, heavily scared by whip lashes. For obvious reasons, the beastmaster is the first of the circus troupe to eat shit. Having taken care of him in a way that need not be related, for fear of making the lady folk amongst you swoon, the beasts then turn on the others.

You and the Mind Worm aren't eager to stick around, though you do stop on your way out of the clearing to pick up the beastmaster's whip. Maybe a bit impractical, but it's better than no weapon at all. A few other monsters follow after you, desiring to escape much more than to claim any further revenge. As you enter the protection of the forest, you hear the sounds of a desperate fight behind you. Swords clanking, arrows shlanking, spells kerplanking, all that good shit. In time, however, as you progress further into the forest, the noises are replaced by the soothing sound of nature. Like screaming birds, croaking frogs, snarling bears, and buzzing bees.

You and the monsters eventually come to a stop by a stream, refreshing yourselves. Though some of the beasts look very deadly, you don't sense any hostility from them, and doubt that they will turn on you. In fact, they seem to trust you. The Mind Worm chats with them for a bit, and relays to you that the monster entourage (or monstourage, if you will) are grateful to the both of you for saving them. They would like to accompany you.

Groovy.

*Monstourage has joined your party!*

*Unlocked skill: Get In Here!*

From now on, when encountering any type of monster, your attempts to enlist them as allies will be more successful than usual.

The Mind Worm asks you for your name.

How do you reply?

---
???
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Title: Monster Bro
Health: 10
Energy: 8
Inventory: Whip
Skills: Bullshit, Monster Mash

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Monstourage
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Mind Worm (Healthy)
Frownlad the Goblin (Healthy)
Jimmy Four Claws (Healthy)
Banshee Jo (Healthy)
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