Quote:
Originally Posted by debaserr
Hit me with some chapter names at least my man.
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Chapter one: Don't waste my time.
Chapter two: Why I'm not into escapism.
Chapter three: Your story sucks and you should feel bad.
Chapter four: Reward schedule oriented design is patronizing and evil.
Chapter five: Separating good gameplay design from bad gameplay design - the Devil is in the details.
Chapter six: Gameplay > graphics - I will play your Excel spreadsheet RPG and like it.
Chapter seven: Why small studios making small focused games is my favorite thing and why big studios making sprawling epics is not.
Chapter eight: Jonathan Blow and his influence on my approach to games.
Chapter nine: Gritty and grim makes me grouchy.