Quote:
Originally Posted by toretorden
I think the challenges have to be fair to the player and sometimes, hard games are just hard for the wrong reasons.
Take Double Dragon for example, getting hit by a punch or kick would take a little bit away from your big lifebar and with skill, you could punch and kick your way through the levels without dying. However, controls would be kinda ****ty and then they'd make parts of levels where you have to jump between platforms in water and jumping in the water kills you instantly.
What's more frustrating than making it all the way to that level, then you spend all the rest of your lives trying to jump some fooking platforms? Crooks and villains you could handle, but the water got you in the end. Game Over.
I remember many old games suffered from these unfair challenges.
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I definitely agree with that. On a similar note, I hate when bosses are super-hard and just turn into an exercise in button mashing. Basically, if it takes me more than a handful of times to beat a boss then it's too hard for my tastes. And what's really annoying is games where you have to go back and replay the entire level if you don't beat the boss.