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#11 (permalink) | |
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Juicious Maximus III
Join Date: Nov 2008
Location: Scabb Island
Posts: 6,525
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Quote:
Take Double Dragon for example, getting hit by a punch or kick would take a little bit away from your big lifebar and with skill, you could punch and kick your way through the levels without dying. However, controls would be kinda ****ty and then they'd make parts of levels where you have to jump between platforms in water and jumping in the water kills you instantly. What's more frustrating than making it all the way to that level, then you spend all the rest of your lives trying to jump some fooking platforms? Crooks and villains you could handle, but the water got you in the end. Game Over. I remember many old games suffered from these unfair challenges.
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