Quote:
Originally Posted by toretorden
I think the challenges have to be fair to the player and sometimes, hard games are just hard for the wrong reasons.
Take Double Dragon for example, getting hit by a punch or kick would take a little bit away from your big lifebar and with skill, you could punch and kick your way through the levels without dying. However, controls would be kinda ****ty and then they'd make parts of levels where you have to jump between platforms in water and jumping in the water kills you instantly.
What's more frustrating than making it all the way to that level, then you spend all the rest of your lives trying to jump some fooking platforms? Crooks and villains you could handle, but the water got you in the end. Game Over.
I remember many old games suffered from these unfair challenges.
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I love Double Dragon but I know what you're talking about.
I love a good hardcore challenge and like I've said earlier, it's becoming more of a rarity. The NES had more of it than any other console I can think of. I know some people think respawning, cheap enemy placement, short life bars and limited continues are too unfair. But I say bring it on. Anyone who confuses demanding difficulty with being "broken" is just pussying out.
I don't think DD's challenge was too unfair and in fact it's not even that hard, I never had any real trouble jumping on platforms, and being able to swim is not something you should expect in a beat em up anyway.
If you want a cruel 8 bit beat em up, give this a try.
Thing is, like I said before, many old games were fairly short, the difficulty was the best way to extend a game that only has 5 stages. Games like Double Dragon could kick my ass when I don't know what I'm doing but it kept me coming back, and when I finally did beat the game it made it much more rewarding. It was a childhood favorite for that reason. And for me that's what made a lot of the older games so great.
Besides, if you suck that much there's always Game Genie.
But of course, when games today have as much content as they do, people find it unacceptable for games to be as hard as they used to be, it certainly would piss me off if I bought a game with like 30 levels and I could never get past the 1st one.