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Originally Posted by tore
Is number 13 more linear than it's predecessors?
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Yeah--apparently even more so than 10. The entire focus of the game is on combat and story; there are, apparently, no towns, no particular sidequests of any real note, all level designs are built around moving forward along an extremely clear and relatively narrowly defined path, it takes about 25 hours before you're even allowed to choose your party members because of story constraints, etc.
The general consensus about it seems to be that, since (presentation values aside) story and combat are what Square always did best in Final Fantasy anyway, trimming everything else away allows them to focus on what it does best and makes for a pretty decent game. But it's definitely not an "RPG" in any normal sense of the word (or acronym, I guess).
I dunno. I've been geeking out about it the past few days, but I haven't gotten a chance to play it yet (I still need to throw down for a PS3 first, which I will do... eventually).