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Old 03-19-2010, 09:01 AM   #1551 (permalink)
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Jolly Juggler

Best one from the series so far, really addictive - had me and my workmates battling out against each other all day!
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Old 03-19-2010, 01:07 PM   #1552 (permalink)
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Borderlands, best game ever created. Love it or hate it you will still give at least 24 hours for the game. I'm on my Fifth day.
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Old 03-19-2010, 01:44 PM   #1553 (permalink)
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Originally Posted by xEMGx View Post
Borderlands, best game ever created. Love it or hate it you will still give at least 24 hours for the game. I'm on my Fifth day.
and after the 7th day it gets REALLY old.

quite disappointing actually.
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I type whicked fast,
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Old 03-19-2010, 03:31 PM   #1554 (permalink)
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Originally Posted by mr dave View Post
and after the 7th day it gets REALLY old.

quite disappointing actually.
I was reading an older issue of Game Informer from September 2007 that did it's cover on Borderlands and see what they had going and comparing it to what came out... leaves me a little perplexed. In the previews it seemed like you were working around an actual human settlement. It also showed what the game was originally going to look like before it went all cell shaded (something I won't argue with). Not only that, but it seemed like there was going to be so much more for a single player campaign then what was given. Essentially from the previews it seemed like there was a lot more going for the game than what came out in the end, and that was like 2 years before the game was even released, so it leaves me wondering what the f*ck was going through the development teams head in those 2 years to prompt such a radical change.
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Old 03-19-2010, 06:06 PM   #1555 (permalink)
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5 Creepy Ways Video Games Are Trying to Get You Addicted | Cracked.com

Interesting article, I think these are some of the reasons I tend to prefer older games. Which can be addictive but for more simple (and less scary) reasons.

Old and simple games are addictive primarly because

1. They are fun
2. Their high level of challenge increases your desire to win

This was mostly the case with arcade games for obvious reasons, with console games it didn't matter how much replay value a game had, the costumer has already bought the product and can play for how long he wants before getting another game.

It seems like this article is exclusively about MMORPGs. These kinda games seem ridiculously complicated to me, with them it seems like you can never really buy the product, only rent it, and to keep you paying they have to get you hooked, it's not a game you can take a long break from without either wasting your money or losing your account. It really makes me want to stay clear of these kinda games.
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Old 03-19-2010, 06:20 PM   #1556 (permalink)
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I've started playing Final Fantasy 13, but it really does feel like walking down a long Corridor for some reason.
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Old 03-19-2010, 07:31 PM   #1557 (permalink)
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I've started playing Final Fantasy 13, but it really does feel like walking down a long Corridor for some reason.
More so than in, say, Final Fantasy X?

I've read that it's linear, but they always were - more or less. Aside from leveling up on the map, there wasn't usually a lot to do in the ones I played which was outside of the main story. Is number 13 more linear than it's predecessors?
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Old 03-20-2010, 10:26 AM   #1558 (permalink)
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Borderlands, best game ever created. Love it or hate it you will still give at least 24 hours for the game. I'm on my Fifth day.
I liked the look of Borderlands but it got some average reviews but I may try and pick up a used copy.

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More so than in, say, Final Fantasy X?

I've read that it's linear, but they always were - more or less. Aside from leveling up on the map, there wasn't usually a lot to do in the ones I played which was outside of the main story. Is number 13 more linear than it's predecessors?
Most Final Fantasy`s that I`ve played over the years have been similiar linear, bloody long and kind of boring, I`ve got to the stage where I don`t really buy them anymore. I think they should try and do what Zelda does and just create one world and use that as a basis etc.

The Final Fantasy series is kind of like the game equivalent to the rock band Chicago, after you`ve listened to the first 15 albums that are numbered Chicago I, Chicago II, Chicago III, Chicago IV etc ...........you just know that things are never going to get any better.
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Old 03-20-2010, 01:37 PM   #1559 (permalink)
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Awesome game.
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Old 03-20-2010, 03:02 PM   #1560 (permalink)
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Is number 13 more linear than it's predecessors?
Yeah--apparently even more so than 10. The entire focus of the game is on combat and story; there are, apparently, no towns, no particular sidequests of any real note, all level designs are built around moving forward along an extremely clear and relatively narrowly defined path, it takes about 25 hours before you're even allowed to choose your party members because of story constraints, etc.

The general consensus about it seems to be that, since (presentation values aside) story and combat are what Square always did best in Final Fantasy anyway, trimming everything else away allows them to focus on what it does best and makes for a pretty decent game. But it's definitely not an "RPG" in any normal sense of the word (or acronym, I guess).

I dunno. I've been geeking out about it the past few days, but I haven't gotten a chance to play it yet (I still need to throw down for a PS3 first, which I will do... eventually).
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