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The Batlord 02-04-2018 03:25 PM

Quote:

Originally Posted by elphenor (Post 1923766)
he can do it if he wants

he probably has more time than me

but yeah if you've never played jumping right into DM is a mess

an ideal game doesn't feel arbitrary and the players should feel like there are hard rules that ground things in my experience so you don't take agency from the players

https://78.media.tumblr.com/1a684199...s4kpmo_500.gif

Chiomara 02-04-2018 04:22 PM


Trollheart 02-04-2018 04:50 PM

I'm refreshing myself on the rules, so if anyone wants, I can post a short guide later, or answer any questions non-players may have.

Psy-Fi 02-04-2018 05:12 PM

Quote:

Originally Posted by MicShazam (Post 1923708)
I haven't signed up yet and I'm not sure. I think I want to mess around with that D20 program a bit first if that's what you're gonna use. I'm also not sure how much time I will have for this in the coming months - but certainly less than usual.

I'll stand by and just observe what happens in this thread for a while.

https://i.imgur.com/9P5hjS9.jpg

Spoiler for what will happen.:







Oriphiel 02-06-2018 06:07 AM

Here, I can make some characters for you guys:


Batlord
--------
Class: Party Master
Race: Halfling

While some magicians focus on controlling the elements or bending kingdoms to their will, proponents of Party Magic care only for the sacred art of Gettin' Down (clown optional). Batlord is no exception. With the ability to transmute harmless substances into powerful narcotics, and an expertise in creating face melting light shows (which can also be used to fry the eyeballs of people that he doesn't like), he is a force to be reckoned with, both on the dancefloor and the battlefield.

Being a chubby bastard, his speed and mobility are naturally on the pitiful side of the spectrum. But even when he lags behind his party, he can blast bitchin' tunes to pump them up, giving them a variety of buffs.

His main weakness is exercise. In fact, he can take damage simply from running around. It is suggested that you pair him with a mount to get the most out of him, although the mount must be sturdy enough to bear his weight.


Chiomara
-----------
Class: Beastmaster
Race: Human, although people often mistake her for a ghost

Years of babysitting goblin children and trying to talk to animals have given the mighty Chiomara a knack for controlling beasts. Whether it's a hawk, a tiger, or a crack addicted bugbear, nearly all wild creatures feel an affinity for her. Even when she isn't able to control them, monsters will rarely go out of their way to attack her.

Chiomara's main ability is her Beast Tongue. Every time she encounters a monster, she has a large chance of immediately turning it into an temporary ally, and a small chance of having it follow her as a permanent assistant, which she can use as a mount or fellow soldier, or simply call for when the need arises. She can also summon a school of goblin children to swarm enemies, stunning smaller beasts and knocking over larger ones.

Her most apparent weakness is her ghostly appearance, which often gets her into trouble with the ultra religious denizens of the world, who inevitably try to exorcise her or drive her away on sight. However, her main weakness is her affinity for Cryptids, very powerful and mysterious beasts. Her love for them often draws them to her, which is problematic, as she is unable to control them, and they usually attack her. Every time she enters a new area, there is a small chance that one will appear in her vicinity.


Qwertyy
----------
Class: Canadian
Race: Canadian

Hailing from the harsh climes of the north, Qwertyy, like all of his people, is well versed in fighting from mooseback. Wielding a fearsome Maple Lance, his strikes sap the energy from his enemies, converting it into a sugary substance that he ingests to regain health. However, if you eat too much of it at once, it'll make you feel gross and give you a tummy ache.

Thanks to years of listening to Nickelback, he is able to withstand the most horrible of noises. Shrieks and calls from foul creatures such as banshees and syrens have no effect on him. His Canadian blood also gives him a damage reduction to ice damage, as well as a natural bonus to his speech, as people find his accent and politeness so adorable, making it easier for him to convince and charm others.

Qwertyy's main weakness is his affinity for the cold. Having lived in the barren north for his whole life, when he experiences any form of heat, he doesn't know what to do with himself. Fire attacks will do extra damage against him.


OccultHawk
-------------
Class: Cynic
Race: Human

OccultHawk doesn't believe in all that mumbo jumbo magic bullshit. He is a proud Cynic, a warrior specializing in the conquering of the spiritual. Thanks to his years of training, magical and spiritual attacks will not affect him at all. He believes only in the strength of his gun, which he uses to blast mothafuckas away. His accuracy is not amazing, and his ammo is very limited and expensive in this fantasy world, but when he hits, he hits hard.

OccultHawk is also a sex addict. Upon meeting a nonplayable character or monster, he has a small chance of convincing them to get down with him. Every act of sex gives him a large temporary boost to all of his stats and rolls, and even allows him to keep a small permanent boost once it wears off.

His main weakness is his aversion to magic and spirituality. While it protects him from metaphysical attacks, it also prevents him from their benefits. He can neither cast magic, nor receive any buffs from it. His other weakness is the downside of his sex addiction. While sex can give him power, if he goes too long without getting any, his stats begin to recede, temporarily at first, and then permanently.

Ol’ Qwerty Bastard 02-06-2018 09:20 AM

omg that’s awesome and i want it

Chiomara 02-06-2018 11:48 AM

Quote:

Originally Posted by Oriphiel (Post 1924422)

Chiomara
-----------
Class: Beastmaster
Race: Human, although people often mistake her for a ghost

Years of babysitting goblin children and trying to talk to animals have given the mighty Chiomara a knack for controlling beasts. Whether it's a hawk, a tiger, or a crack addicted bugbear, nearly all wild creatures feel an affinity for her. Even when she isn't able to control them, monsters will rarely go out of their way to attack her.

Chiomara's main ability is her Beast Tongue. Every time she encounters a monster, she has a large chance of immediately turning it into an temporary ally, and a small chance of having it follow her as a permanent assistant, which she can use as a mount or fellow soldier, or simply call for when the need arises. She can also summon a school of goblin children to swarm enemies, stunning smaller beasts and knocking over larger ones.

Her most apparent weakness is her ghostly appearance, which often gets her into trouble with the ultra religious denizens of the world, who inevitably try to exorcise her or drive her away on sight. However, her main weakness is her affinity for Cryptids, very powerful and mysterious beasts. Her love for them often draws them to her, which is problematic, as she is unable to control them, and they usually attack her. Every time she enters a new area, there is a small chance that one will appear in her vicinity.

How wonderful!! I love it. And it's all completely 100% true.

Akai 02-10-2018 06:55 AM

Quote:

Originally Posted by elphenor (Post 1925508)
also are we playing this or what

Doubt it, too many people using potatoes.

Ol’ Qwerty Bastard 02-10-2018 06:57 AM

if you build it they will come

The Batlord 02-10-2018 08:09 AM

I'm in at some point, just not at the moment.


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