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boo boo 09-12-2008 05:34 PM

100 Things That Piss Me Off About Video Games
 
Yeah, this is a ripoff of Urbans music thread, but this is for something different.

Music and video games are tied for my most time consuming pastime. I'm a retro gamer. The arcade, NES, Atari, SNES, Genesis, Gameboy, N64, even more obscure platforms like the Master System, MSX and Commodore 64, I play them all.

I too am an angry video game nerd. So this is for all those lost years of childhood fustration.

This won't be in any order, except for number 1.

http://upload.wikimedia.org/wikipedi...game_cover.jpg
http://upload.wikimedia.org/wikipedi...orps-usbox.jpg

100: The fact these games didn't have the Konami code

Seriously. WTF. You remember the Konami code for the first Contra for NES right? Press up up down down left right left right B A at the menu screen and you get 30 lives, which is how many lives you should have in the first place, Contra was f*cking hard, especially when you're a kid. You die from one hit, and yet without the code you have 3 lives, going through levels where sh*t is constantly flying at you, bullets, bombs, flame throwers and traps from every direction. Are you f*cking kidding me? 3 lives and death from one hit? There aren't even any shields or anything, holy sh*t. Guys like Nintendo were very generous with their powerups, extra lives and continues but not Konami, Contra was for the hardcore, Contra was like "f*ck you, if you want to play you're gonna have to give it everything you got" and the sequels are no exception. Still, the first game had the damn code so us wimps could have a fighting chance.

So, now you have Contra III for the SNES and Contra Hard Corps for the Genesis and what the hell? NEITHER OF THEM HAVE THE CODE? F*CKING BULLSH*T. These games are even harder too, greater range of enemies and the bosses are insane. Hard Corps especially, so what the hell is this sh*t? Why do they decide to use the code for some Contra games but not all of them? Why the inconsistancy? Hell, didn't they take the time to think and consider that most gamers back then were you know, kids? Sure once you get older, all that trial and error makes these games easier, but when I was a kid, Konami haunted my dreams.

mr dave 09-12-2008 06:42 PM

thing is contra 3 was easier than its predecessors. especially with the fact that you could carry and fire 2 special weapons and spawned with your 2ndary when you died. by removing the code konami also created a much more significant feeling of accomplishment when you beat one of the levels.

besides back in the NES days the point of playing a game was to play it. not to beat it on your 3rd sitting or without having to start over at the beginning. while the games were geared for kids they should have had some decent hand eye coordination by that point. but you're right about some of the bosses they were crazy tough.

if i remember correctly the inclusion of the konami code in the original was a mistake. it was a tool for the testers to make sure the game was beatable and it was left in the final product as an oversight.

i also get the impression you rely on emulators for a lot of your old school gaming. the master system was not obscure in its day and the commodore 64 was most definitely not obscure. then again i'm not retro i'm just old school. hehehe

not sure where it fits in your list but you should have 'being able to get to the last level of the original ninja gaiden without dying and NEVER BEING ABLE TO BEAT THE 2nd TO LAST BOSS.'

boo boo 09-12-2008 06:58 PM

Contra 3 is not easier than Contra. Why? Because it didn't have the code, duh.

I mean c'mon, sure it's good for games to be challenging, but it's not like the code makes Contra a walk in the park, and even so, we're talking about an 8 level game that's hard as crap even with a stock full of lives, let alone just 3, if you're one of the hardcore that dosen't use the code then fine, that dosen't excuse not having ANYTHING to help gamers that are not quite as skilled. If the first game did it and was famous for doing so, then it dosen't matter if they indended it or not, as greatly associated with the series as it is it should be available for every game, Contra 4 has the code, they all should have had it.

And yes I use emulators. And no, Master System was not very popular even when it came out, especially in North America.

boo boo 09-12-2008 08:09 PM

http://i99.photobucket.com/albums/l3...phFatality.gif

99: Ridiculously overcomplicated combos and finishing moves for fighting games

Mortal Kombat is a great example, yeah, those fatalities are awesome, but being able to do them requires having a photographic memory so you can remember the ridiculously extended button sequences you have to do and you have to do them JUST RIGHT, like being at a certain distance.

I mean did it HAVE to be that complicated? I say no. People say it makes it more challenging, but what kind of challenge is that? When I play the game I don't want to stop what I'm f*cking doing so I can look up a damn manual so I can learn how to do the uppercut into a pit fatality. You'd think all you have to do is an uppercut after your enemy is ready for a fatality but no, you gotta do Hold Block (Back, Forward, Forward) Low Kick or Hold Block (Up, Up, Up) High Punch and a variety of overcomplicated combos just to do a f*cking uppercut into the pit, did I mention the button sequence is different for every character?

F*cking bullsh*t, that sh*t pisses me off, I mean how are you supposed to memorize all that? Especially when you're playing in the arcades like I did. It's total guesswork and fighting game moves shouldn't be SO damn complicated that you have to look it up. I hate people that not only tolerate this but even embrace it. It pisses me off further when idiots diss Super Smash Bros for being a "button masher". Why? Because you can actually DO all the damn moves without a f*cking notepad? Because you can actually HAVE FUN playing it because the controls are simple like they should be and you shouldn't have to try and memorize something like up down left block down right just to do a f*cking kick or something?

Don't get me wrong, I say this as a fan of traditional fighting games and Mortal Kombat. Street Fighter didn't make it too overcomplicated for one, but Virtua Fighter is another story. More than anything Soul Calibur and Smash Bros shows how it should really be done.

The Unfan 09-12-2008 08:32 PM

I sort of feel the opposite about fighting games. Street Fighter and Mortal Kombat are the height of the genre. Virtua Fighter isn't bad, its just different. Once you get used to it the game flows wonderfully.

Piss Me Off 09-12-2008 08:36 PM

I'm terrible at video games to be fair but i never got the hang of Mortal Kombat either.

Also Boo Boo, i was hoping for some sort of reply in the Smash Bros thread :D

boo boo 09-13-2008 05:48 AM

http://i7.photobucket.com/albums/y283/nyrab/1942-1.gif

98: Sh*tty endings

Endings should never be afterthoughts, you went through all the trouble to beat the game, you should be rewarded with a good wrap up of the story, not just a plain "thank you" or "congratulations".

You remember how disappointing the ending to the first Super Mario Bros was? Thank you! Your quest is over. What the hell? Now look here princess, I fought my way through horrifying mushroom monsters and giant turtles, I've been told "thank you Mario but the princess is in another castle" 7 damn times, I just killed a giant f*cking fire breathing turtle dragon, and all I get is a simple thank you? Bullsh*t. You owe me some poontang, or at least a blow job.

Either way they could have done something more to reward the player or even progress the story.



^ How SMB could have ended.

Now Nintendo learned from this, most Mario games since have a good ending, the All Stars remake of SMB ended with Peach giving you a kiss, Super Mario World ended with you partying with a bunch of Yoshis, Super Mario RPG ended with you having a parade and Super Mario 64 ended with you getting that damn cake you were promised. It may not be much but it's something. Nintendo do happy endings pretty well, remember how Link To The Past ended? During the credits you see what happens to every character you encountered from your journey, because so many characters played a part in the story. Imagine if it ended with just a badly spelled phrase like "congratularations" or something? Even back then there should have been no excuse for stuff like that, video games are different from movies, you EARN the endings, that means you should actually get a damn ending.

I'm not asking for clever or complex endings, just a good happy ending and something to sum up the story. Many old games had the problem of just slapping together a simple text ending and that was it, made worse by lack of translators and awful grammar and spelling. Anticlimatic endings are the worst though, new games have this problem, a lot of them also leave cliffhangers for the inevitable sequel, Assassins Creed, God of War 2 and the first two Halo games are examples, that just pisses me off. Then there are ones that are just plain stupid, remember when Super Mario Bros 2 ended with everything being a dream? What the hell? So I achieved nothing? It was all just a dream? Bullsh*t.

Sonic 1 ended with Sonic running around with his little furry friends, brief and simple, but at least it's a good happy ending. Now Castlevania's ending was just pathetic, the castle crumbles and the text explains everything after that. WHY DO YOU NEED TEXT TO DESCRIBE WHAT HAPPENS? It's a video game not a damn book, show us something happening dammit.

Remember how most Metroid games ended? If you beat them in a certain amount of time, Samus shows you her tits, now THAT'S an ending.

FireInCairo 09-13-2008 08:53 AM

oh i remember super mario bros two!!!!
i was soo angry!

boo boo 09-13-2008 09:26 AM

http://www.zeldadungeon.net/Zelda03/...pees_large.gif

97: The cons of in game currency

You know what I'm talking about. Specifically the Zelda games. Now in the first Zelda game, rupees actually DID have value, they were hard to get, only two variations of them exist in that game, the red ones were worth one rupee and the blue ones were worth 5, you can only carry up to 250 rupees at a time but because they were scarce and items were more expensive than in later games they felt more valuable, and you earned them because you mostly only got them after defeating enemies.

But with Link To The Past that all changed, there were now 3 variations of rupees, green ones that are worth 1, blue ones that are worth 5 and red ones that are worth 20, this has been the standard for the series ever since. With purple ones (50), orange ones (100), silver ones (200) and gold ones (500) being added in later games. The problem is, now rupees are f*cking everywhere, all you gotta do is cut some blades of grass and break some jars and voila, instant rupees. So now rupees are way too easy to get, it dosen't take long to make it to your limit, which can be increased when you get bigger wallets, the final limit always tends to be 999. And no it dosen't take long to get that many.

So imagine the fustration of getting a silver f*cking rupee, worth 200 damn rupees, but oh wait, your wallet is full, but oh well, you'll never see that rupee again. Even worse when you haven't gotten the biggest wallet yet, because that means that rupee WOULD have been valuable to you if you had it. Moments like that really piss me off.

For one they need to increase the amount of rupees you can have (Phantom Hourglass did, you can get up to 9, 999) and more importantly make them more of a rarity. I mean c'mon, why are there so many damn rupees lying on the grass and stored in jars? Money isn't that damn easy to find in real life. It needs to be earned and therefore valuable.

Urban Hat€monger ? 09-13-2008 09:27 AM

There is a thing worse than shitty endings and thats no endings.

Sometimes I wondered why I ever bothered playing Gauntlet

simplephysics 09-13-2008 09:52 AM

The best part about Super Mario on the 64 is the task after the task! Get all the stars and you get to meet Yoshi in person, beautiful. The game really doesn't have to end.

boo boo 09-13-2008 10:10 AM

http://i7.photobucket.com/albums/y28...pfest2007r.jpg

96: The decline of digitally synthesized soundtracks

Ok, I'm gonna sound like an old elitist here. But I gotta tell the truth, nothing will ever beat consoles like the NES, SNES and Genesis for classic soundtracks.

In the old days, music composers actually had to program the music using the console's own synthesizer, because they couldn't record it, a lot of these old consoles could support samples, but they sounded like sh*t, so to make both the sound effects and music using the systems built in synthesizer was necessary, back then they were quite primititve, with only around 4 to 8 sound channels. But the music and sound effects were classic. The music for Mario, Zelda, Sonic, Mega Man and many others is an iconic part of video game history. You knew video game music when you heard it, it was distintive and a genre of it's very own, Kojo Kondo was it's Mozart.

And Sonic's soundtracks sounded more like David Bowie's Low than many of the trashy industrial rock bands that album inspired. :laughing:

But since the rise of pre-recorded music and samples, this golden age has sadly been forgotten by developers (but not fans), sure great soundtracks still exist. But I find many games now just use the same boring cliches over and over, sh*tty nu metal (the new Sonic games for example) or stocky orchestrations that seemed to be left over from a Hollywood action film. That's not video game music.

They should let Brian Eno or Rick Wakeman do video game soundtracks. :D

mr dave 09-13-2008 10:25 AM

Quote:

Originally Posted by boo boo (Post 517837)
Contra 3 is not easier than Contra. Why? Because it didn't have the code, duh.

I mean c'mon, sure it's good for games to be challenging, but it's not like the code makes Contra a walk in the park, and even so, we're talking about an 8 level game that's hard as crap even with a stock full of lives, let alone just 3, if you're one of the hardcore that dosen't use the code then fine, that dosen't excuse not having ANYTHING to help gamers that are not quite as skilled. If the first game did it and was famous for doing so, then it dosen't matter if they indended it or not, as greatly assoiiated with the series as it is it should be available for every game, Contra 4 has the code, they all should have had it.

And yes I use emulators. And no, Master System was not very popular even when it came out, especially in North America.

as a test don't bother with the code and try both. you'll get further in part 3... because it's an easier game.

the code DID make the original a walk through the park you had to be drunk or disabled to not be able to make it through contra with 90 lives.

the master system might not have sold as much as the NES in its day but it was not obscure or hard to find.

spot on about the combos and currency.

the idea of games absolutely 'needing' endings only really started around the end of the 80s. it was most likely a reaction to the increased PC crap being forced onto anything relating to kids at the time. it was 'detrimental' to their self esteem to actually lose at the game. now the biggest risk of 'losing' at a game is having to reload your last save. it's less like a game and more like an interactive movie the idea of playing with friends for fun seems lost on most developers. at least guitar hero and rockband bucked that current trend.

the generation gap really shows itself with your comment on SMB. i flipped out when i beat that one for the first time. same as all my friends. because it took us weeks or months to finally be good enough at the game to beat it. there was no gamefaqs.com to tell us how to get to the warp zones or which pipes to take in the final castle, no frameskip to slow down the action or save state to never have to restart. there was a sense of accomplishment that is typically lost on most titles that put as much development time and money into a closing cinematic as the actual 'game'.

the original metroid ending wasn't really much more spectacular once you go back to thinking with the head on your shoulders either. it's just the difference of 4 sprites depending on how fast you beat the game.

another big reason those old games didn't have endings was technological limitations. there just wasn't enough memory on the cartridges to handle that. all the other examples you list are from the 16bit generation and up which was a big tech jump from the 8bit days.

boo boo 09-13-2008 10:37 AM

Contra (the first one) isn't too hard for me now (but it would be without the code) but when I was a kid it was and that's my main point, the people who played these games back then were kids, and we weren't all like that autistic kid from The Wizard who somef*ckinghow knew where the flute was in SMB3 even though he or no one else had ever played it before. :laughing:

And I already explained that you get those Metroid endings depending on how fast you beat the game, if you beat it really fast you're rewarded with boobs. Sure it's just an 8/16 bit sprite of a chick in a bikini, but in 1986 it was a giant leap forward from this in pornographic achievement.


http://i7.photobucket.com/albums/y28...-revenge-2.gif

So yeah.

http://i195.photobucket.com/albums/z...led3412134.gif

I'd hit it.

boo boo 09-13-2008 11:09 AM

http://jumafas.blogvideojuegos.com/w...-rambo-nes.jpg

95: Ridiculously complex passwords

This is something that really only applies to older games, mainly Metroid and Kid Icarus. Why do you need upper case AND lower case letters AND numbers AND question marks and exclamation points? I mean f*cking look at that picture.

It's like they did that on purpose just to be assh*les.

Piss Me Off 09-13-2008 11:15 AM

Ooo good one, all i want to do is play the 2nd level straight away, why do i have to go through so much effort?

boo boo 09-13-2008 11:33 AM

http://i7.photobucket.com/albums/y28...-nerd-isol.jpg

94: People who complain about fanservice

Look, f*cking face it, I still haven't gotten laid, so yeah I'll jerk off to just about anything, even when it's pixelated. Some game developers (Tecmo and SNK in particular) realise this fact and exploit it, I'm perfectly fine with that. Brawl has Mario, Link, Sonic and the well endowed Samus Aran in a body suit which to me = best game ever.

Unfortunately some nerds still deny this reality and think it's insulting to suggest nerds jerk off to sprites, but wasting years of your life taking forum character battles way too seriously? Oh, well that's just fine and dandy.

Sex sells for any media format, and video games allow you to act out any fantasies you want. So if I want to play a game that only consists of chicks with boobs that have their own gravitational force playing sports like volleyball, tug of war, water slide, pool hopping and ass wrestling then that's my right.

I don't need players of Warcraft telling me I have no life.

mr dave 09-13-2008 12:24 PM

Quote:

Originally Posted by boo boo (Post 518017)
And I already explained that you get those Metroid endings depending on how fast you beat the game, if you beat it really fast you're rewarded with boobs. Sure it's just an 8/16 bit sprite of a chick in a bikini, but in 1986 it was a giant leap forward from this in pornographic achievement.

a little more old guy perspective.

how about the actual ending from 1986 as opposed to the gameboy remake from a few years ago (metroid was also the first game i got with my NES.) you got this ending if you beat it in less than 90 minutes.

this was another game that got the 'OH MY EFFING GOD!!!' reaction upon completion. when is the last time anyone posting in this thread had a reaction like that at the end of a game? i'm actually seriously curious about this.

http://chrisdlugosz.net/x/metroid_ending.png

still wanna hit it? :p:

boo boo 09-13-2008 12:31 PM

Yeah, for 86 that was the best 8 bit tits money could buy.

The "OMG Samus is a chick?" factor is what made it a great ending too.

EDIT: That sprite was from Super Metroid, n00b. ;)

boo boo 09-13-2008 02:13 PM

http://i270.photobucket.com/albums/j...ty_800x600.jpg

93: The decline of the Sonic series and Sega in general

For two decades, Sega's legacy for quality games far outweighted their commercial success. The Master System, Saturn and Dreamcast sold jack sh*t but they were great systems.

Their only true commercial success was the Genesis, thanks in most part to Sonic. When a new Sonic game came out it was worth getting excited about. I don't think any video game character was as big a part of my childhood as Sonic, not even Mario. I watched the cartoons, read the comic book, anything with Sonic. Sonic was the bomb, and his old platformers still stand out as some of the best 16 bit games ever made.

I'm still a Sonic fanboy at heart, I still play Sonic games old and new all the time. Now notice my choice of words in the title, I could easly have said "All the new Sonic and Sega games", but that's the problem, some of the new Sonic games actually are good, if flawed. The Sonic Adventure games were great, the Sonic Advance games were excellent, and some of the newer ones are still decent, but dosen't help a reputation that's been nearly destroyed by sh*tfests like Shadow the Hedgehog and Sonic the Hedgehog (06). I think the real decline in the series began with Sonic Heroes. They had to cram every character in there, and for some reason they have to create a new character for every new game. If you ask me it should just be Sonic (the hero), Robotnik (the bad guy), Tails (the cute sidekick), Knuckles (the antihero) and Amy Rose (the damsel in distress/possible love interest), they all fill the basic character roles and they were the original characters in the series. Shadow is a very popular character with the younger fans though, so unlike everyone else I don't think they should get rid of him, just reinvent him as the evil twin kinda role that he originally had before they turned him into the lame "amnesiac looking for answers" archtype starting with the Shadow game, all this Maria crap dosen't belong in the Sonic universe.

One thing I really hate about the new Sonic games is the canonical changes made starting with Sonic Adventure, for one they changed Dr. Robotnik's name to Dr. Eggman, even though that's what he was always called in Japan it's not the point, in North America we always knew him as Dr. Robotnik, and we won't accept anything else. But one change I really hate is that they changed the setting of the series, since Sonic made his debut, it's been made clear in the western versions of the games that Sonic was the inhabitant of another planet, which the manuals, tv shows and comics all called mobius, and we always accepted that as a canonlical part of the series. Because us Sonic fans grew up on the cartoons and the comic just as much as the games, we embraced the idea that Sonic lived in a planet inhabited only by anthropomorphic furry animals. Then Sonic Adventure changed all that as well, by depicting Sonic's homeworld as none other than present day earth.

Which makes no goddamn sense, when was the last time you seen a bipedal blue hedgehog walking around? That's one thing that makes the new Sonic games so ridiculous, they have him coexisting and reacting with humans (and not the cartoony kind like Robotnik) who don't seem to be too bothered by the fact that he's a GIANT TALKING HEDGEHOG, and Sonic 06 even sunk so low as to formulate a romantic interest between Sonic and a human girl. What the hell? What kind of Sonic game is that? What happened to Princess Sally? She may be a squirrel so it's still interspecies mating, but that's not quite as disgusting as a human bumping uglies with a hedgehog.

Look at this.

http://content.answers.com/main/cont...fficialart.JPG

Does that look like a Sonic character to you? Well it is.

WHY f*ck with what we grew up with? Changing mobius to earth is like if the writers of DC comics decided right now that Superman is no longer from krypton. It's insulting, I don't care if it was always supposed to be earth in Japan, here in the western world it's f*cking mobius dammit.

Anyway. I could go on about what's wrong with the new Sonic games, but Sonic is not the only thing Sega should worry about, they focus on Sonic too much, that's why theres a new Sonic game almost every couple of months, and because they're rushed they tend to range from being bad games to just very flawed ones, with common problems being bad camera, stiff controls and lame gimmicks. Sega have left so many of their great licenses to rot, Shinobi, Ecco the Dolphin, Alex Kidd, Vectorman, Shenmue. Maybe if they actually focused on games other than Sonic, Phantasy Star, Virtua Fighter, f*cking Monkey Ball and crappy movie tie in games people would actually start paying attention to them again, it also wouldn't hurt if they didn't worry so much about getting Sonic games released for a specific date and actually let the developers f*cking finish them.

I don't know why Sega have lost their f*cking minds in the past few years, the Dreamcast had some damn fine software. So why have Sega dropped the ball as soon as they became a third party developer? It might have a lot to do with Yuji Naka's departure, whatever it is, I wish they would get their act together. Back in the day, Sega were one of the best game developers period, it's shameful to see what they have become.

That being said, I am interested in Sonic and The Black Knight. :D

Piss Me Off 09-13-2008 02:26 PM

If this was in order it would be bloody high.

mr dave 09-13-2008 03:01 PM

Quote:

Originally Posted by boo boo (Post 518061)
Yeah, for 86 that was the best 8 bit tits money could buy.

The "OMG Samus is a chick?" factor is what it a great ending too.

EDIT: That sprite was from Super Metroid, n00b. ;)

yep

definitely

i ran out of coffee yesterday cut my old ass some slack :finger: hehehe

as for sega they were a solid developer but they made some fatal errors with the dreamcast. forcing an early launch for a marketing gimmick 9/9/99, with very bad launch titles killed them. soul calibur was and still is amazing though, none of the sequels have grabbed me like the original. hell had they just launched with that single title the system might have survived. complaints of short buggy games following launch killed whatever buzz their marketing efforts had created.

2 games that anyone who has access to a dreamcast MUST play - bangai-O and ikaruga.

jackhammer 09-13-2008 03:18 PM

Thank fuck being a gamer is'nt one of my addictions too ;). I have got enough to gripe about but great thread though.

The only games I have (had) interest in were:

Crash Bandicoot (the three psone games are killer)
Metal Gear Solid
Mario Kart Double Dash
Medievil (hard bitch that was)
Tekken 3 and 4.

Piss Me Off 09-13-2008 03:21 PM

I absolutely loathe Crash Bandicoot, gots to love Mario Kart though.

boo boo 09-13-2008 03:34 PM

http://www.nickycakes.com/wp-content...03/crybaby.png

92: People who won't shut the f*ck up about the decline of the Sonic series and Sega in general

I made all the right points, you can all shut the hell up now, seriously. Every time Sonic or Sega is mentioned some dork has to say they suck and talk about how superior Nintendo is, I'm f*cking tired of hearing it. Sega has made many many great games and yet all people have to talk about is how Sega is doomed (they're not doomed, Atari survived the crash AND the Jaguar for god's sake) and how they haven't made a good game in 10 years, which isn't actually true, of course.

Sega haters tend to consist of mindless Nintendo, Sony and Microsoft fanboys, and ohh boy, this is not gonna be the last time I bring those assh*les up.

Double X 09-13-2008 05:20 PM

Boo Boo have you ever played Resident Evil 4? It's pretty recent and if you haven't played it you should definitly check it out.

boo boo 09-13-2008 06:19 PM

I haven't played it. :(

http://www.videogamecritic.net/image...errestrial.png

91: Movie tie in games and the fact that most licensed games suck

If this was in any kind of order this would be a hell of a lot f*cking higher.

Now we all know license games tend to suck, but movie tie ins in particular, the reason they suck so much is because they are set to be released at the same time the movie they're cashing in on is still showing in theaters, so very little time is spent in developing the game, this is why they tend to be so short, they are rushed like crazy and quality is insignificant. Good license games are very rare (Batman and Ducktales for the NES and most of the TMNT games, off the top of my head) and sometimes in the hands of the right developer they can be promising. But most of the time they just let Activision or THQ squeeze out another turd and put a price tag on it like they have been doing for years.

Sadly license games sell very well no matter how bad they are. Why? Stupid ass kids, that's why. Like my little brother, if it has Naruto in it, it's guaranteed to be a good game as far as he's concerned, he has a Gamecube and a Wii but pretty much every game he has is a license game. That pisses me off, what a waste of hardware. I bought him Melee just so he had at least one good game.

I'm ashamed to admit that I own a fair amount of licensed crap in my SNES and Genesis libraries, because I too was a gulible little kid who focused on games that had familiar characters and settings, instead of looking for something original.

Now bad movies and tv shows are of course, gonna make bad games, it's when premises that SHOULD make awesome games end up sucking the big one that really hurts. Superman, Star Trek, Indiana Jones, Rambo, Back to the Future, Ghostbusters, great licenses that were neglected for the almighty dollar and thus have resulted in some of the worst video game tragedies of all time.

You know something's wrong when 7up makes a game starring their mascot "cool spot" and it actually turns out to be pretty good, yet they still can't make a decent Superman game. :laughing:

Alfred 09-13-2008 06:27 PM

^I have that game for the Atari.

I happen to have TMNT for the Wii, and I personally think it's a very good game. It's a very fun platformer.

Piss Me Off 09-13-2008 06:36 PM

It's a bitch but that's what sells. I've been known to swallow up any Star Wars game, to be fair there's a fair few good SW games (not Bounty Hunter, that was horrific).

boo boo 09-13-2008 07:00 PM

Gametrailers.com - ScrewAttack - Angry Video Game Nerd: Superman 64

One of my favorite AVGN reviews so far.

Urban Hat€monger ? 09-13-2008 07:01 PM

Quote:

Originally Posted by boo boo (Post 518017)

I actually have this game :o:

Double X 09-13-2008 07:02 PM

Quote:

Originally Posted by boo boo (Post 518227)
I haven't played it. :(

It's a sorta-zombie/third person shooter/survivor game. It's wicked fun on the Wii.

Piss Me Off 09-13-2008 07:07 PM

Resi 4 is one of my favourite games definitely, one of those games you have to sit through for a couple of hours each time you play it because you get so wrapped up in it.

Double X 09-13-2008 07:17 PM

Quote:

Originally Posted by Piss Me Off (Post 518271)
Resi 4 is one of my favourite games definitely, one of those games you have to sit through for a couple of hours each time you play it because you get so wrapped up in it.

Yeah, me and my friend took 14 hours spread out over a summer two years ago to get to the regenerator part, and we had very little ammo and couldn't beat it. Picked it up again last summer and we got sucked into it again, beat that part and the game. Sold all of our stuff at the start of our second game on the file and bought a Red9 instead of a Handgun (it's exclusive gives 6.5 power!). Then we accumulated money until we got the Infinite Launcher. Then we finished the game, and it was ridiculously easy and satisfying to destroy every enemy with our unlimited bazooka because the game was so damn hard on the first try. :)

Piss Me Off 09-13-2008 07:23 PM

Dude if you're taking on Regenerators with Handguns then that is probably where you were going wrong, yeah! Shotgun those bastards. I hated them, especially in the prison bit where it's all dark and all you can hear is their wheezing.... that game has an incredible amount of atmosphere.

boo boo 09-13-2008 07:37 PM

http://i13.photobucket.com/albums/a2...4/cc935bf0.jpghttp://i7.photobucket.com/albums/y28...ll_422x317.jpg

90: The death of wacky sports games

Why did this genre die out? These kinda games were really popular in the 90s, and they were awesome. Those were the sports games I really liked. Why do people prefer to keep buying another emulation of something they could easly do in real life over and over again?

I don't care much for sports, but throw in some kickass robots or mutants and you got my attention.

I hate that people are so concerned with how realistic sports games today need to be. You play one Madden football game and you've played them all. Haven't they learned that the best games of any genre tend to be the ones that aren't realistic?

You know what my favorite sports game is? NBA jam, because you could do kickass sh*t like throwing a ball so fast it catches fire. Seriously, why do sports games have to be all about perfectly emulating the real sport, can't they exagerate just a little bit? It's a damn video game, take advantage of that fact for crying out loud.

Until they bring back the robots and mutants I couldn't care less about next gen sports games.

Urban Hat€monger ? 09-13-2008 07:40 PM

Can you put Nintendo and it's ****ing horrible annoying cutesy games at No 1 please.

thanks :thumb:

boo boo 09-13-2008 07:42 PM

I love Nintendo's cutesy games, I play Nintendo more than anything. The cuteness and absurdity is part of the appeal of their games, as a retro gamer thats the kind of game I love. I think the best video games are the ones that are cute or ridiculous. And just because they are dosen't mean they're only for children either.

I'd take Kirby over Halo anyday.

Dr_Rez 09-13-2008 07:48 PM

Quote:

Originally Posted by boo boo (Post 517994)
http://www.zeldadungeon.net/Zelda03/...pees_large.gif

97: The cons of in game currency

You know what I'm talking about. Specifically the Zelda games. Now in the first Zelda game, rupees actually DID have value, they were hard to get, only two variations of them exist in that game, the blue ones were worth one rupee and the red ones were worth 5, you can only carry up to 250 rupees at a time but because they were scarce and items were more expensive than in later games they felt more valuable, and you earned them because you mostly only got them after defeating enemies.

But with Link To The Past that all changed, there were now 3 variations of rupees, green ones that are worth 1, blue ones that are worth 5 and red ones that are worth 20, this has been the standard for the series ever since.

In Ocarina of time there are purple rupees, worth 50 each. There actually quite common. (mainly in Gorgon city) And your wallet can hold up to 500.

Alfred 09-13-2008 07:52 PM

When we first got the Wii, all I would play is Kirby's Adventure on the virtual console. I got pretty far, but I haven't played in months.


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