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Old 02-04-2018, 04:11 PM   #581 (permalink)
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ryu picking TF in an lcs game

damn dude im hype
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I'm not even mad. Seriously I'm not. You're a good dude, and I think and hope you'll become something good
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Old 02-06-2018, 02:58 PM   #582 (permalink)
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my tristana game hot af when im in norms but then i step into ranked and get my ass pounded by gold v/silver 1 ezreal's who freeze lane while my autofill support tries to 1vs1 the jg

placements suck
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I'm not even mad. Seriously I'm not. You're a good dude, and I think and hope you'll become something good
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Old 02-07-2018, 06:08 PM   #583 (permalink)
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Originally Posted by elphenor View Post
having a lot of games recently where I feel like I do everything right but can't get the win
Holding yourself back with that attitude

Coming to terms with how ****ty you are greatly helps you to improve. It did for me at least. Also, if youre team fight mechanics are relatively good I bet you can climb pretty easy just by practicing hitting 200cs at 20mins and outscaling the **** out of everyone in most games. The rest is just hoping dip**** lanes don't feed.

You and Q are both good gamers.. should be able to hit gold pretty easy with some dedication.
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I'd vote for Trump
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Old 02-07-2018, 06:22 PM   #584 (permalink)
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my biggest issue is composure and wave mgmt

i get really anxious and stressed when im playing against someone who actually knows how to push and hold their wave properly and it normally ends up with me making stupid mistakes that i know better than
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I'm not even mad. Seriously I'm not. You're a good dude, and I think and hope you'll become something good
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Old 02-07-2018, 06:31 PM   #585 (permalink)
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You and elph were both chill the few times i played. And you never raged in overwatch thats pretty surprising.
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I'd vote for Trump
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Old 02-07-2018, 06:40 PM   #586 (permalink)
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yeah i mean it’s not so much rage as it is frustration or anxiousness. like i go down 0/2 and feel like there’s nothing i can do and the game is over when there’s really 30+ minutes to go.

i think sometimes i forget that i’m actually still new to the game in the grand scheme of things but i’m not used to games with big learning curves. this is my first MOBA so it’s not like picking up Overwatch and finishing gold in my first season because I was already so familiar with shooters.
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Old 02-08-2018, 03:14 AM   #587 (permalink)
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(unless you're way better than your elo)
Nobody is better than ELO.
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Old 02-08-2018, 04:21 AM   #588 (permalink)
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the lucian buff is pretty nice. i took a break from spamming tristana and twitch games to give him a try last night and he definitely felt more viable, i ended up winning the game to a 15 min ff after going 4/1 against a caitlyn who outranges the **** outta me ofc.

the trynd buff is a little upsetting for me tho because even when he’s a bottom tier top laner he will still be a perfect climbing champ for bronze as nobody knows how to fight him. i’ve seen so many trynd’s get triple kills or more while in dying rage so this buff will just make it worse.
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I'm not even mad. Seriously I'm not. You're a good dude, and I think and hope you'll become something good
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Old 02-08-2018, 02:14 PM   #589 (permalink)
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Post patch notes please. Im lazy
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I'd vote for Trump
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Old 02-08-2018, 02:28 PM   #590 (permalink)
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I saw those trist scores
the ones on my main dont count ok

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Post patch notes please. Im lazy
sure

Spoiler for notes:
Quote:

Swain
Swain's champion update launches with patch 8.3! For more intel on the Noxian Grand General, check these links:
Champion Teaser
Champion Reveal
Champion Insights
Champion Spotlight
Champion Bio
Swain Story - The Black Powder Plot
Beyond the Rift S02E17: Swain Update (thanks to QT and scarra for hosting!)
Head to the "Extras" section of the Champion Reveal above for Swain's new splash art!

Azir
Q cooldown increased at early ranks.

Azir's early laning strength is keeping other mid laners from having enough early game agency, especially at higher levels of play.
Q - Conquering Sands
COOLDOWN 11/9.5/8/6.5/5 ⇒ 15/12.5/10/7.5/5
W - Arise!
UPDATEDCUT OFF THE HEAD Azir's soldier attacks now draw minion aggro to Azir.

Jarvan IV
Base armor decreased.

We'd like Jarvan to have clearer weaknesses for his opponents to take advantage of. Dropping his base durability (especially against jungle monsters) should give early duelists a better shot at fighting him.
Base stats
BASE ARMOR 38 ⇒ 34

Jhin
R base damage increased at later ranks.

The nerfs to Sorcery and Lethality put Jhin in a weaker spot than we'd like, so we're buffing some of his base damage back up.
R - Curtain Call
BASE DAMAGE 50/115/180 ⇒ 50/125/200

Katarina
Passive damage decreased.

Even when she is shut down in lane, Katarina's high base damage helps her leave the laning phase relevant, even in losing matchups.
Passive - Voracity
DAMAGE 75/80/87/94/102/111/120/131/143/ 155/168/183/198/214/231/248/267/287 ⇒ 68/72/77/82/89/96/103/112/121/131/142/ 154/166/180/194/208/224/240

Kog'Maw
W maximum health damage decreased at later ranks.

Kog's damage is spiking too hard, even with one item. Less damage from his main basic attack murder tool should force him to rely more on items.
W - Bio-Arcane Barrage
MAXIMUM HEALTH DAMAGE 3/4/5/6/7% target's maximum health ⇒ 3/3.5/4/4.5/5% target's maximum health

Lucian
Passive damage increased at early ranks. Passive crit damage increased.

Lucian could use some love, but we want to make sure the majority of it is felt in more traditional bot lane carry oriented builds.
Passive - Lightslinger
SECOND SHOT DAMAGE 40/50/60% of attack damage ⇒ 50/55/60% of attack damage
SECOND SHOT CRIT DAMAGE 50% ⇒ 75%

Master Yi
Q mana cost decreased. E active base damage increased at early ranks and bonus attack damage ratio increased.

Though we think Master Yi needs a lot of gameplay improvement, he doesn't need to be so weak in the meantime. We're giving him a bit more damage so he can stop feeling like Mister Yi.
Q - Alpha Strike
COST 70/80/90/100/110 mana ⇒ 70/75/80/85/90 mana
E - Wuju Style
BASE DAMAGE 14/23/32/41/50 ⇒ 18/26/34/42/50
RATIO 25% bonus attack damage ⇒ 35% bonus attack damage

Ryze
Activating Stopwatch or Zhonya’s now cancels Ryze’s ultimate as though he had been interrupted by crowd control.

When the original decision was made to allow Ryze to use Zhonya's Hourglass to guarantee his ultimate, we were on the fence about this interaction, but it was deemed acceptable because he paid a significant cost to access it. Zhonya's Hourglass either came later in the game, or delayed core items in Ryze's already expensive build. Now that the Inspiration tree has made Zhonya's effect much easier to access, we’re not comfortable with keeping this low gameplay interaction intact.
UPDATEDTHE ULTIMATE CC Activating Stopwatch or Zhonya's now cancel's Ryze's ultimate as though he had been interrupted by crowd control.

Sejuani
Q cooldown increased at early ranks.

Like Jarvan, Sejuani is pretty good at everything: She’s a late-scaling tank with good damage and crowd control. She doesn't need such high early game mobility too, so we're dialing back on that.
Q - Arctic Assault
COOLDOWN 13/12.5/12/11.5/11 seconds ⇒ 17/15.5/14/12.5/11 seconds

Tryndamere
Base attack damage at later ranks increased. E bonus attack damage ratio increased.

Like Master Yi, Tryndamere could just use some more damage right now.
Base Stats
ATTACK DAMAGE GROWTH STAT 3.2 ⇒ 3.7
E - Spinning Slash
RATIO 120% bonus attack damage ⇒ 130% bonus attack damage

Viktor
Q shield now increased by Augment: Turbocharge. R cooldown decreased at later ranks.

In the past, Viktor's strength has been partially defined by his ability to one-shot opponents with Q - Siphon Power plus Lich Bane. We've changed his kit over time to reward him for staying near his enemies for longer, but now he's missing the tools to do so safely. We want to give Viktor players who regularly opt in to a riskier playstyle the tools to survive the punishment they take being up close and personal.
Q - Siphon Power
NEWTURBOCHARGED SHIELD Augment: Turbocharge now also increases Siphon Power's shield value by 60%
R - Chaos Storm
COOLDOWN 120/110/100 seconds ⇒ 120/100/80 seconds

Zoe
Q Cooldown increased.

Paddle Star’s current cooldown doesn't give opponents long enough windows to take advantage of.
Q - Paddle Star
COOLDOWN 7.5/7/6.75/6.5/6.25 ⇒ 8.5/8/7.5/7/6.5


they also semi-fixed league of stopwatches by putting stopwatch and boots under the same part of the inspiration rune tree. doubt it will stop many people from running it though.
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