Legends of Runeterra
yeahhhhhhhhhhhhhhhhhhhhhh boyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
This game is rad and should only get better. It took almost 6 years for anybody to top Hearthstone, but I think Riot did it There are currently 6 factions: Demacia, Freljord, Ionia, Shadow Isles, Noxus, and Piltover&Zaun. It is confirmed that more factions are coming, I wouldn't be shocked if we eventually have 9 or 10. League fans know that there are several left to represent, like Bilgewater or the Void. The game also features a very interesting monetization model. You literally cannot buy a full collection right out of the gate even if you want to give Riot a billion dollars. The shop refreshes weekly and you can only do 3 draft runs per week for rewards (and then unlimited free play afterward). XP is limited per day so you can't grind endlessly that way either. This means that even the top players are utilizing pretty much the same sized collection as everyone else. Climbing the ladder in this game comes down to pure skill, meta knowledge, and of course some good luck here and there from draws or matchups. Some examples of decks that are powerful currently: https://i.imgur.com/9in3jpl.png You'll find in general that Ionia is currently the best class. Having access to the best collection of Elusive minions and a number of ways to support them, you will often be able to win games by simply attacking with unblockable units. Deny is one of the most powerful tempo tools in the game, allowing you to maintain your powerful board by countering any removal tools your opponent may try to cast. Freljord is an excellent pairing with Ionia because it gives you access to Omen Hawk, which is a fantastic 1 drop that buffs your Elusive units out of common removal range and if you can follow that up with Novori Conscriptor on turn 2...yikes. Getting your Elusive minions to 4 health is often game-winning, because the common removal in the game like Black Spear from Shadow Isles or Mystic Shot from P&Z simply cannot do 4 damage. Braum is a powerful champion for this playstyle because he can control the board effectively, using Challenger to effectively take out any Elusive blockers the opponent might have. He's also just plain strong standalone, and if you happen to land a buff like Take Heart on him you will often be able to suffocate the opponent's resources all game long. https://i.imgur.com/Q3guNfa.png This is my personal favorite deck out there right now. Hecarim was one of my favorite League champions and he's a seriously strong card in this game as well. This deck seeks to utilize the excellent suite of early game board presence and removal available to Shadow Isles alongside just a handful of relevant support cards from Ionia. Deny is here again because, well, it's overpowered. Death Mark is an insane card for this list, letting you transfer Ephemeral from a friendly unit to an enemy which effectively serves as hard removal. The combo is especially insane with Darkwater Scourge, which leaves you with a 5/5 Lifesteal which can be very important at keeping you alive long enough to close the game with Hecarim. Rhasa tops the curve as probably the strongest 7+ mana unit in the game, he's just absurd. https://i.imgur.com/7DX5NAa.png And of course the spider deck. There are other faction combinations you can run with this but I think going all-in on pure aggression with Noxus is the best way to go. There's not much to talk about with this one. Vomit spiders on the board and try to kill the opponent. Darius is an awesome curve-topper, if you can play him as a 10/5 with Overwhelm it's very difficult for the opponent to stop that without dying. This deck is very good but not as fun to play as the other two I posted imo What kinds of decks are you guys playing? Are you enjoying Expeditions? Can't wait to see how this game develops over time. |
This is close to the deck I'm using, although I've started tweaking it and experimenting to try and get a little more comfortable with deck building
https://lor.mobalytics.gg/decks/bod309elniseap7ua1ag I've been playing mostly ranked since my first couple expedition runs didn't go too well. I think it was somewhere on reddit that I saw someone suggest leveling each faction up to 4 for the most efficient card unlocks early on so I've been doing that. Just P&Z left to do. |
Just had the craziest finish I've ever experienced. I'm controlling the game for the early period thanks to some early Take Heart draws (+3/+3), until my opponent comes back into the game after I'm forced to use a recall on my stacked Crimson Awakener that was sitting at like 13 power.
Anyway, fast forward to the end of the game. Opponent has a full field of cards versus me with just my Crimson Awakener. No cards in my hand and one turn to pull off the impossible. His nexus is at 4, mine is at 1. What do I draw? Yusari. 4 power elusive unit that he is unable to stop. Can't act like the win was anything but crazy luck but holy **** was it intense. |
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and yeah getting every faction levelled up in 4s is the way to go. Once they're all to level 4 you want to get everyone to level 8, since at that level you get a champion capsule which is juicy stuff Quote:
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Other than monetization what do you think makes this game better than HS or MtG?
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The one thing that is annoying to me is the lack of a match history section in this game. I would really like the ability to see wins versus loses and ideally even be able to download replays so I can watch back the games that I choke and throw away at the end.
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My favorite mechanic in the game is called "spell mana". You have a maximum of 3 spell mana. At the end of any turn, any unused regular mana gets converted into spell mana. When you cast a spell it uses the pool of spell mana first, and units can only be summoned using regular mana. Basically this creates some fascinating decision making where you often wonder whether you should cast that extra minion or wait and gather some spell mana, and it also helps bad draws so much. If you don't draw a 1 drop you still gain a resource on turn 1 in the form of a spell mana. It's absolutely brilliant. And then there's the cool gameplay where you can intentionally not play minions early so that you can drop a big spell off-curve. If you have a 6 mana spell, you can technically cast it turn 3 by passing turns 1 and 2 which would leave you with 3 regular mana and 3 spell mana on turn 3. It's one of the coolest mechanics in card game history as far as I'm concerned. There's also the fact that there is MTG-style blocking in this game, but it's much less complicated. No 2-units-blocking-1-thing crap, it's just excellently streamlined. This gives a lot more agency to the player than Hearthstone does, where all attacks are determined by the attacker. I just inherently find that to be a great system. Finally there's the Champions, which give the game so much life and such a dynamic feel. Each Champion can "level up" during a game through a particular condition that relates to what the champions aims to do. They're just awesome and fun as hell, especially if you've played League and recognize the characters you're using. I haven't played League in several years but I still remember the characters of course and its been a blast to use my favorite champions, like Hecarim or Lucian, as cards. I really love Riot's direction in general lately, so another reason I'm loving Runeterra is because I know the company making it is going to do a great job whereas I'm not so sure Blizzard has the right goals in mind anymore. |
A bit off topic but Riot has a top down rpg and an FPS game on the way and I'm stoked to see their takes on both genres. I think we can all agree historically balance has been Riots biggest struggle, but they're consistently knocking it out of the park with everything else.
Not sure if you guys touched it but TFT was a really good take on the auto chess genre too. |
I made it to Gold 1 last season but got kinda bored of it, it's fun but the meta feels too rigid to the point you almost have to go with whatever comp/items are currently the most broken.
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I think TFT is the best auto chess game but the genre in general doesnt do much for me. |
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Made it to 6 wins in Expedition just to lose in the final game, tragic.
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I've done about 10 expeditions. I got 7 wins once but I'm averaging like 2-3 wins otherwise. I attribute some of my worst runs to trying to force a gimmick strategy like Teemo, but otherwise I think the mode is just inherently difficult. The low card pool available in the game now means that you can generally make your decks and strategies very consistent, so a lot of how your deck is gonna look comes down to the initial champion/faction selection on your first pick. If the champs offered to you all suck its going to be tough to make a competitive deck.
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Levelled up Teemo doubles the shrooms in the opponents deck on nexus strike. Thats pretty much the only thing can build up to. Which is why the deck sucks. Especially since Teemo is just a 1/1 or 2/2 leveled up which is just too easy to kill
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Spoiler for pic:
Won my first trial. Lame that you can't access the deck after it's done because I would've liked to share it with you guys. It was a Teemo focused deck with Ashe and Heim that I built for the **** of it and did not expect it to do well at all... The key was early Teemo draws + mystic shot + Puffcap Peddler. Combining those + mushroom clouds was giving me a ton of shrooms and when Heim was on the board he would create enough turrets to stall the game out while my shrooms did work. It's basically a ticking time bomb comp, especially since I had Purrsuit of Perfection which is a ridiculous card with this deck because of how many turrets you're summoning. The freljord elements were kinda redundant though so if I was to build it a non-draft format I'd probably drop her. |
Thanks for the explanation.. I've always preferred the block/defender system and the spell mana sounds like the coin but better.
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Took screenshots before the 7th game and ended up getting the 7th win with this:
https://i.imgur.com/oAXyTtw.png https://i.imgur.com/wVQT8V4.png My takeaway is that Yasuo isn't that great, but Yone, Windchaser is insane. Elise is also one of the strongest cards in the game, but we all knew that. Inspiring Mentor + Recalls can also get pretty crazy, I made a 6/7 Navori Highwayman that copied himself for two 6/7s lol |
You seem to have a lot of cards already.
Just installed and finish the tutorial and stuff.. its pretty cool, still trying to figure out what all the keywords mean and how some of the resolutions work. UI is pretty meh but i like the filter they built an that it saves it for each deck. |
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I have 2 decks made.. an elise/zed zoo type deck and a garen/braum thing.
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What's your favorite deck in Hearthstone's history? I can probably recommend something similar |
OG Handlock, Highlander Kazakus Mage/Highlander Lock, Nzoth Hadronox Druid, and OG Force of Nature Druid.
Basically control.. but I was watching Dogg stream and he was saying meta seems to be all aggro atm since its new. I played against a dirty hecarim deck that must of got god draw.. so many stats on board early from killing his **** and summoning 4/4 plus that unkillable dude that gets +1/+1 each time it dies. |
I’d say invest in Shadow Isles mostly for now then. They are just a great all-around faction with some of the best control tools. Their early game package of Hapless Aristocrat, Cursed Keeper, Black Spear, Glimpse Beyond, Vile Feast are pretty much applicable in every style of deck, and then you can run crazy control stuff later like Rhasa, Hecarim, Ruination, or Ledros to end games. Control is definitely viable, but yeah the majority of what you’ll face is aggro. Its very easy to make aggro early on because the game gives you Elise for free and she’s obviously a 10/10 type of 2 drop
An important tip: you can use a card like Glimpse Beyond (kill a friendly unit to draw 2) on a blocker and the attacking unit will still count as blocked. This is a great way for Shadow Isles to get huge value out of little 1/1s. This does not work against Overwhelm units though, so dont forget that or you’ll probably lose a game doing this lol You will also probably like Freljord. They have more great control tools and stuff like Avarosan Hearthguard really makes those kinds of lategame strategies great. If you want to play the truly wacky control stuff you could look at Piltover&Zaun. Its the weakest faction overall so I don’t recommend it, but you can play cool control decks that are still viable that focus on OTKs with Ezreal or just spewing massive value with Heimerdinger. Personally I havent played these decks because I just dont have the resources to make those champs |
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Thanks Yorke.. and lol, OQB, that elusive 6/7 dragon or whatever combo'd with the 6 mana spell that dupes 2x has won me a couple games from way behind already.
How much time are you putting in to pull off 3 expeditions per week? |
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https://i.imgur.com/TuUN59H.png
Pretty epic victory. You can see up top my opponent had Ledros in hand which does indeed deal 1 damage to the Nexus if you're at 1 HP, but I just barely managed to take him out in time. This was my first game with my new Ashe Freeze deck, which is a ton of fun. I'm getting close to Silver ranked. It actually takes a pretty long time to climb the ladder, my winrate is like 90% so far but you just gotta get a ton of wins |
Just popping in to say this game has a really stupid name.
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Just did my first expedition... lost my 7th to a guy with 2x Ledros :( May have been able to win, im still screwing up some things not fully understanding how things work. A couple times I thought I was going to be able to play something and NOPE.
https://i.imgur.com/M685bo3h.png |
Agreed, it feels nuts. I think it's mostly because instead of placement matches you're starting at rock bottom.
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Also agree that it takes an extremely long time to get to high ladder
So the meta is developing and some Piltover/Zaun Control decks are becoming more popular. You can run a deck full of mostly spells and then the dudes that generate Mushroom Cloud alongside Ezreal. Gameplan is to simply stall until you level up Ezreal and then you can go for some crazy OTK turns with Ezreal and cheap spells. Really cool and exciting to see how the meta has continued to develop since the early days where it looked like Elusive was going to be dominant |
i was mostly a metaslave in HS. I think im just gonna do my own thing this time around, especially since ill prolly only play a fee hours a week
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Was watching some guy play a Teemo deck.. it looked like a lot of fun. 100+ puffcaps.
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Patch is hitting today and there's a bunch of nerfs/a handful of buffs, very excited to play a Vlad deck soon with Crimson Curator getting +1 HP which is huge
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How bout leaving hecarim unchanged? Yikes.
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https://lor.mobalytics.gg/decks/bp6ut2hj7f7hvrhkhvh0 Some are calling it the best deck in the game currently. |
Swim is the only streamer ive been watching.. he explains a ton of his thoughts which i like. Watching him pilot that deck is awesome.
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