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#1 (permalink) | ||
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Da Hiphopopotamus
Join Date: Feb 2008
Location: cloud cuckoo land
Posts: 4,034
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boo boo do you play any modern games or are you stuck in the early 90's late 80's?
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#3 (permalink) | |
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Dr. Prunk
Join Date: Jun 2005
Location: Where the buffalo roam.
Posts: 12,156
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My favorite consoles would have to be. 1. NES 2. Genesis 3. SNES 4. N64 5. Game Boy systems, especially the GBA And people really underrate the Gamecube and Wii. As with any system that has a strong first party library but lacks third party support. So yeah, I just stick with Nintendo now. |
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#4 (permalink) | |
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daddy don't
Join Date: Feb 2008
Location: the Wastes
Posts: 2,577
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#6 (permalink) | |||
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Da Hiphopopotamus
Join Date: Feb 2008
Location: cloud cuckoo land
Posts: 4,034
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They always look good....but then it actually comes out.
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#7 (permalink) |
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Dr. Prunk
Join Date: Jun 2005
Location: Where the buffalo roam.
Posts: 12,156
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Oh god don't remind me.
Yeah I hope the new Sonic games will be good. When Sonic next gen was on the way the hype for that game was unbelievable, almost as much as when the first Sonic Adventure came out. Sonic next gen was such a huge disappointment, expecting some kind of ressurection only to get something even worse than before, that now people are expecting the new games to suck ass without so much as a second thought, despite knowing nothing about them. As of now there are 4 Sonic games on the way. 1. Sonic and The Black Night for the Wii, developed by Sonic Team. Apparently it will be like Secret Rings but without the on rails system, the only thing I didn't like about that game. Unfortunately this one will also have some kinda of swordplay gimmick, wtf. 2. Sonic Chronicles: The Dark Brotherhood for the DS, developed by Bioware. A Sonic RPG by Bioware? Sure, why not? 3. Sonic Unleashed for the PS3 and 360, also developed by Sonic Team. 4. Sonic Unleashed for the Wii and PS2, developed by Dimps. I'm pretty sure this will be a completely different game. I'm expecting more from this version than the PS3/360 because even though the graphics obviously won't be as good, it's being developed by Dimps, their track record is f*cking incredible, they made the Sonic Advance and Rush games, and for them to finally do a home console Sonic game has me excited. C'mon now, I have a LOT more to cover. |
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#8 (permalink) | |
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Groupie
Join Date: Sep 2008
Posts: 37
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And right on, you have my respect. Anyway, yeah, Sega has to be the most underrated developer in the game industry. |
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#9 (permalink) |
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daddy don't
Join Date: Feb 2008
Location: the Wastes
Posts: 2,577
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I find it amazing that Sega still ignite such passion/hatred amongst the gaming community... this thread has been alot of fun to read.
re next-gen Sonic; I had a MegaDrive/Genesis growing up (secondhand, parents didn't spoil us) and remember Sonic & Knuckles going for £40 in Game (that's like $70?); also got Sonic Adventure with my Dreamcast. Now Adventure was astounding at the time, dated terribly ofcourse, but all the games I've had the displeasure of playing recently have followed the Sonic Adventure 2 formula - sacrificing playability for speed and flashiness... I just think maybe the Sonic franchise can't be translated into a classic 3D game if you attempt to retain all the elements that made it so great on the 16 bit consoles. And the character design and voice acting has been consistently terrible IMO. Any plans for a Final Fantasy/RPG-related rant BooBoo?
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#10 (permalink) | |
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Dr. Prunk
Join Date: Jun 2005
Location: Where the buffalo roam.
Posts: 12,156
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There were a LOT of consoles that bombed, but Sega's were different from the rest due to actually being well designed consoles with good games (even the dreaded Sega CD had a few great games), and so unlike the Atari Jaguar and 3DO, their systems actually have a following. Their failure always had to do with dubious marketing and timing. Heres a brief timeline of Sega's legacy of failure in the hardware market. 1986/89: A reputation as one of the giants of arcade gaming. 1986: The Sega Master System. Sega's first true contender in the western home console market. It had better graphics and sound than the NES but it suffered from a lack of third party support, this was mostly because Nintendo didn't allow their third party developers to make games for competing home consoles... Because of this Sega eventually sued Nintendo for anti-trust activities and creating a monopoly. Sega won the case but the damage had already been done as far as the MS was concerned. MS might have done well if Nitendo weren't so dirty back then. 1988: The Mega Drive/Sega Genesis is born. It was Sega's second attempt to outshine the NES and was the first true 16 bit console, the console did well in Europe but took a while to catch on elsewhere. 1990/91: Nintendo fires back with the SNES, with an impressive launch. The famous console war begins. 1991: Sonic the Hedgehog is a hit and the Genesis sells better than ever. Earning the system more third party support and the first serious competitor Nintendo has ever had. 1991: Sega combats the Game Boy with their own handheld the Game Gear, the first true color handheld, unfortunately it had a dreadful battery life, preventing it from ever outselling the Game Boy, but it still sold moderately well. 1992: Sega hypes the Sega CD add on for the Genesis which was practically a brand new console that could support full motion video, they were now trying to sell 3 different consoles at essentially the same time which was just retarded, and it was a total failure. Both because they were trying to sell too many consoles at the same time but also because FMV games were ass. 1994: The next breed of consoles were already underway but Sega wanted something to hold consumers over until the Saturn came out, so they made another Genesis add on the 32X, an even bigger failure. 1995: The Saturn comes out, at a time when they already had 4 other consoles in the market (I'm not kidding). It was a 32 bit console which was cutting edge for the time, but was hideously overpriced (400 bucks), there were few games for launch and it was no match for the PS1, which everyone prefered to wait for, the Saturn sold horribly. And PS1 crushed it. 1995: Sega being on one of the biggest stupid streaks in history finally discontinue the Genesis, even though sales were declining it was still their best selling system, hell it was the only one that ever really caught on, production for the Genesis was ceased in order to support the Saturn, yeah, THAT was a good idea. 1996: N64 joins in on aforementioned buttraping of the Saturn. 1999: SNES is finally discontinued, in the end it won out over the Genesis, selling more units. 1999: The Dreamcast. It had a great marketing campaign (it's thinking) but in the end it was another example of Sega releasing a console too early and with not enough games for launch. There were 3 competing consoles still on the way and people prefered to wait. 2001: Dreamcast gets crushed by the PS2, Gamecube and Xbox. Sega discontintues the Dreamcast after only a two year run. Sega decided this would be their last embarrassment, they retire from console making. 2001: Sega goes third party. Begins making games for other platforms. 2004/present: Sonic Heroes sets a trend for one hugely disappointing game after another. As you can see, Sega's failure had more than anything to do with poor marketing and just plain bad business decisions, they had always been a solid game developer/publisher though, at least until say the last 5 years, they pretty much went to sh*t when Sammy merged with them. Also Yuji Naka and Yu Suzuki's departure from the company is also a big contributor to the problem, they were Sega's two most celebrated designers. Anyway I really liked the Sonic Adventure games, I don't think making Sonic work in 3D is impossible at all. But he does work best in 2D, that goes without saying. EDIT: Yeah, I have an RPG related rant on the way. |
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