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Old 09-25-2008, 11:52 AM   #1 (permalink)
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odds are the size was relative to the manufacturing costs. smaller boards with more compact circuitry would cost more to make.

if anything the main mistake nintendo made with their early cartridges was assuming the kids playing their games would put them back into the plastic sleeves they came in to protect them from dust. same for the SNES, every cartridge i bought came with a snug fitting plastic cover for the bottom of the cart to keep dust away.

i don't think it's so much that the sega games were better manufactured so much as the games were played a few times then the kids just went over to their friends houses to play some nintendo.

going back to the master system sega games featured packaging similar to modern dvds with a spot to store the game back in it's giant case. anyone who didn't bother using those cases had just as many blinking screen issues as the next kid.
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Old 09-25-2008, 12:11 PM   #2 (permalink)
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odds are the size was relative to the manufacturing costs. smaller boards with more compact circuitry would cost more to make.
Well that makes sense. I'm pretty sure Nintendo didn't have as much income when they made the Famicom/NES as Sega did when they made the Mega Drive/Genesis. Since Sega had a bunch of hit arcade games and Nintendo only had Donkey Kong and Mario Bros.

Either way, Nintendo had the money when they made the Super Famicom. It wouldn't have hurt them to make the cartridges and slots a little more compact.

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if anything the main mistake nintendo made with their early cartridges was assuming the kids playing their games would put them back into the plastic sleeves they came in to protect them from dust. same for the SNES, every cartridge i bought came with a snug fitting plastic cover for the bottom of the cart to keep dust away.
Yeah I remember those.

Nintendo didn't count on the fact that us American kids are pretty disorganized, we all ended up losing those damn things.

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i don't think it's so much that the sega games were better manufactured so much as the games were played a few times then the kids just went over to their friends houses to play some nintendo.
Now just hold on there mister that's a low blow and I don't think that's true at all.

Sega had (still does) a very loyal fanbase. In fact when I was a kid everyone I knew had a Genesis, and most kids prefered it to Nintendo.

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going back to the master system sega games featured packaging similar to modern dvds with a spot to store the game back in it's giant case. anyone who didn't bother using those cases had just as many blinking screen issues as the next kid.
Well I'm talking specifically about the Genesis. Since they packaged their games in pretty much the same way as the Master System, plastic boxes with little things to hold the cartridges, we actually did keep the games in the boxes. But in the later years they started putting their games into cardboard boxes and we pretty much had nothing to put games into at that point, but even those have been more durable than NES or SNES cartridges, from my experience, I honestly believe it's due to their design.
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I only listen to Santana when I feel like being annoyed.
I only listen to you talk when I want to hear Emo performed acapella.
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Old 09-25-2008, 02:20 PM   #3 (permalink)
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Now just hold on there mister that's a low blow and I don't think that's true at all.

Sega had (still does) a very loyal fanbase. In fact when I was a kid everyone I knew had a Genesis, and most kids prefered it to Nintendo.
you're right i kind of shot from the hip with that one. although as you said at the start of this thread nintendo has always been far more popular. the kids who went for sega were usually more inclined to take better care of their stuff. which is why i think there's a lot more better quality sega gear out there.
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Old 09-25-2008, 02:43 PM   #4 (permalink)
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76: The fact that theres walkthroughs for every game in history on the internet, except for that ONE f*cking game I'm actually looking for

God I hate it. Theres whole f*cking websites dedicated to secondary Final Fantasy characters but I can't for the life of me find any information on how the f*cking controls to Boulderdash on the Commodore 64 work.

I CAN'T EVEN GET PAST THE F*CKING MENU SCREEN.
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I only listen to Santana when I feel like being annoyed.
I only listen to you talk when I want to hear Emo performed acapella.
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Old 10-02-2008, 02:36 PM   #5 (permalink)
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75: Angry Video Game Nerd wannabes on youtube

Now James Rolfe took a simple concept and made it work, a fustrated nerd who takes bad games very personally. For him it worked for two reasons.

1. His bursts of anger are actually convincing, which is what makes them funny
2. He actually reviews bad games

So take away those 2 things and you have a f*cking sh*tload of retarded "angry" reviews on youtube, sh*tty quality videos (where you just see a big blue blob on the tv screen) with reviewers talking like they have tourettes syndrome. Worst of all, they have no idea what a bad game is, these are the kids who grew up on FPS games where the challenge is pretty much nonexistant, so to them, any game that's actually, you know, hard, is bad.

Ecco the Dolphin is a great game, I don't care what all these f*cking idiots say.

Here's a good example of what I mean.



Super fail.
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I only listen to Santana when I feel like being annoyed.
I only listen to you talk when I want to hear Emo performed acapella.
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Old 09-25-2008, 05:49 PM   #6 (permalink)
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your google-fu skills are weak. WEAK!

Boulder Dash :: View topic - Tutorial 1: How to play the C64 Boulder Dash on pc?
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Old 09-26-2008, 03:49 AM   #7 (permalink)
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To be able to play you only have to adjust the controls. Go to the "Settings" menu and choose "Joystick settings". Under "Joystic port #1" you choose "Keyset A". Click on "Config keyset A" and set the keys the way you want to use them. For example the arrowkeys, combined with the left ctrl for the "fire button". You don't have to adjust diagonal directions like north-west. Click OK.
Well heres the problem, I press F1 and it works, but I have no idea how to pick "keyset a", and the ctrl button dosen't do anything.

One thing I hate about the Commodore 64 is how just about every game has a completely different set of controls.

And when working with a keyboard it's easy to get confused.
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I only listen to Santana when I feel like being annoyed.
I only listen to you talk when I want to hear Emo performed acapella.
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Old 10-04-2008, 07:40 PM   #8 (permalink)
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73: The fact that video game companies still can't grasp the simple idea that games should be released EVERYWHERE

Unless it's one of those weird dating sim games that ONLY the Japanese could understand, there's no excuse for all these acclaimed titles not making it to North America.

Super Mario Bros 2 (the actual f*cking Super Mario Bros 2), Final Fantasy II and III (the actual f*cking Final Fantasy II & III), Final Fantasy V, Fire Emblem, Joy Mecha Fight, Famicom Wars, Sin & Punishment, Mother 1 & 3, Kuru Kuru Kururin, Custom Robo, Legend of Valkyrie, Twinkle Tale, Namco x Capcom, Segagaga, Ninja Jajamaru-kun series, Densetsu no Stafy series, a lot of the Ganbare Goemon games, more DS games than I can count, and the list goes on.

I mean some of these games are even released in Europe, which dosen't even make any sense, everyone knows that video game companies don't give a f*ck about Europe. So how do they get games that us American's don't get? Do the Japanese think we're stupid? That certain games would go over our heads?

Well sadly that is true.
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I only listen to Santana when I feel like being annoyed.
I only listen to you talk when I want to hear Emo performed acapella.
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Old 10-04-2008, 09:31 PM   #9 (permalink)
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At least you don't bloody live in Australia... Take what America/Europe get and times that by 2/3... We get a lot less than you guys... **** don't even have King Of Fighters XI yet. Digital Devil Saga 1 or 2... Persona 3.

NEVER got Chrono Cross... Have yet to play that apparent game of awesomeness.

Very upsetting for an RPG fan

Trump Euro PAL with Aussie PAL...

Thank GOD that the PS3 doesn't have region restrictions...
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Old 10-09-2008, 10:56 PM   #10 (permalink)
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70: Nintendo being shat on by third parties since 1996

Why do you think Nintendo became so powerful in the first place? Sure the branding power of the plumber in red helped. But the NES and SNES were the powerhouses they were largely because of their third party support. NES crushed Sega's Master System for this, and even though Sega got big boys like Capcom, Konami, Midway and EA to sign on for the Genesis, the SNES still won out in the end, and it's strong third party support certainly played a part in that.

But oh how things change. If you own a N64, Gamecube or Wii. You should probably know that most third party games for those systems blow ass. And even though they do have good third party games, a lot of them are non exclusive. This dosen't make them bad systems obviously because the first and second party games are great enough, but it seems like a waste that the only people that can do these systems justice are the very people that made them.

I understand the initial reason Nintendo lost their third party support was because making N64 cartridge based was a retarded idea. It was pretty much the reason third parties flocked to Playstation and Saturn instead. They got it right with the Gamecube, but it didn't help, it's third party support was still utterlly pathetic compared to Playstation 2, Xbox and even the Dreamcast. And the Wii has the same exact problem when stacked up against PS3 and 360.

I don't get it. Konami, Sega and Square Enix make EXCELLENT games for Nintendo's portable systems like the GBA and DS, so why don't their Gamecube and Wii games hold up in comparison? The Wii is a much better system than people give it credit for. If third party developers actually cared about the Wii (which they SHOULD, being the best selling system and easier to program for than the PS3) then they could show people what the system is truly capable of, but no, instead Konami and Square make their anticipated badass games for Sony, like Metal Gear Solid 4 and Final Fantasy XIII, and what does the Wii get? Dewy's Adventure and a f*cking Cystal Cronicles sequel? What a slap in the face for Nintendo fans. There's no excuse for it, not anymore. One thing that hurts the Wii's reputation is all the shallow casual games and lame party games, f*ck you Hudson Soft.

I mean Nintendo got a LOT of third parties to lend their classic games for the virtual console, which is pretty rad. But here's a novel concept. Maybe these same third party companies should make NEW games for the system.

Oh well, at least we have Capcom to fall back on.

EDIT: Oh wait, Street Fighter 4 won't be on the Wii, well f*ck you Capcom.
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Quote:
Originally Posted by Strummer521
Quote:
Originally Posted by Crowquill View Post
I only listen to Santana when I feel like being annoyed.
I only listen to you talk when I want to hear Emo performed acapella.

Last edited by boo boo; 11-18-2009 at 07:51 AM.
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