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Old 10-10-2008, 09:38 AM   #1 (permalink)
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I don't get it. Konami, Sega and Square Enix make EXCELLENT games for Nintendo's portable systems like the GBA and DS, so why don't their Gamecube and Wii games hold up in comparison? The Wii is a much better system than people give it credit for. If third party developers actually cared about the Wii (which they SHOULD, being the best selling system and easier to program for than the PS3) then they could show people what the system is truly capable of, but no, instead Konami and Square make their anticipated badass games for Sony, like Metal Gear Solid 4 and Final Fantasy XIII, and what does the Wii get? Dewy's Adventure and a f*cking Cystal Cronicles sequel? What a slap in the face for Nintendo fans. There's no excuse for it, not anymore. One thing that hurts the Wii's reputation is all the shallow casual games and lame party games, f*ck you Hudson Soft.
it's not so much of an issue as to whether or not developers care about nintendo so much as the time and money involved in learning how to develop for the wii. when the average budget for a small title is measured in millions a publisher is far more likely to sign off on a more traditional disc / gamepad based project. even with the technological jump between the ps2 and ps3 the same core design mechanics and philosophies apply to their titles.

with the wii it's a whole new ballgame which either requires developers to learn those nuances on their own time (after being overworked on their other projects) or for the publisher to take a risk and invest into R&D time.

even if more 3rd party developers released stuff for the wii it's not going to be a linear increase in quality games. how much shovelware is out for the DS? back in the NES / SNES days you had 10 turds for every great 3rd party game.

the wii is like a double edged sword for nintendo. it definitely distinguishes them and reestablished their identity in the home console market, but the technical specialization of the machine creates a very large hurdle to be overcome by developers who have to be able to convince publishers of the economic feasibility of taking a risk with the new technology that IS more than just a kids toy you waggle.
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Old 10-10-2008, 11:36 PM   #2 (permalink)
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it's not so much of an issue as to whether or not developers care about nintendo so much as the time and money involved in learning how to develop for the wii. when the average budget for a small title is measured in millions a publisher is far more likely to sign off on a more traditional disc / gamepad based project. even with the technological jump between the ps2 and ps3 the same core design mechanics and philosophies apply to their titles.

with the wii it's a whole new ballgame which either requires developers to learn those nuances on their own time (after being overworked on their other projects) or for the publisher to take a risk and invest into R&D time.

even if more 3rd party developers released stuff for the wii it's not going to be a linear increase in quality games. how much shovelware is out for the DS? back in the NES / SNES days you had 10 turds for every great 3rd party game.

the wii is like a double edged sword for nintendo. it definitely distinguishes them and reestablished their identity in the home console market, but the technical specialization of the machine creates a very large hurdle to be overcome by developers who have to be able to convince publishers of the economic feasibility of taking a risk with the new technology that IS more than just a kids toy you waggle.
For a system that can use the Gamecube controller, if programing games to use the wiimote is too complicated for some developers than that's fine, they're not required to. Hell even the wiimote itself can be played just like a classic controller.

And yeah, I know all too well that NES and SNES have sh*tty games, no console is perfect, but those kinda games were made by less than reputable developers, like LJN or Fox Interactive.

I'm talking about well respected video game developers, all I'm asking for the Wii is a better than average Konami and Square Enix game, is that too much to ask?

Capcom can do it. And I mean holy f*ck, even Sega has a new Wii game that a lot of people are getting excited about, Madworld, weither or not it lives up to the hype I dunno, but it certainly looks very ambitious. Surely Konami or Square Enix could do SOMETHING. They can invest more time in the Wii, if they can do it for the PS3, which is technically much more difficult to program for.
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Old 09-25-2008, 10:29 PM   #3 (permalink)
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^ this was a godsend, thankyou. unfortunately i've spent the last hour trying to find out how to end the application when it's in fullscreen, preferably without having to restart the fecking computer. any suggestions? oh, there goes the theme again *attempts to eat fist*
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Old 09-26-2008, 09:43 AM   #4 (permalink)
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that config thing sounds more like something that happens after loading the .d64 files but before getting into the actual game. the last time i looked at a c64 emulator was about 8 years ago though. good luck. worse case the author of that guide seems open to email.
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Old 09-30-2008, 03:14 PM   #5 (permalink)
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reason #1: peter molyneux.
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Old 10-04-2008, 07:04 PM   #6 (permalink)
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I got so frustrated with this on Medal Of Honor: Heroes 2 for Wii. Level two took me so long to beat because the first checkpoint is so far away.

I haven't played that game in months, I really should get back to it.
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Old 10-04-2008, 07:53 PM   #7 (permalink)
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alright now take that indignant rage and multiply it by infinite and you will understand what it is to be a European PAL gamer. Or was... I really dont give a feck anymore.

Cheers for the tip on the C64 emulator btw, Boulderdash ftw
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Old 10-04-2008, 10:40 PM   #8 (permalink)
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Chrono Trigger is one of my favourite games ever. Definitely my fav RPG.
I should look grab Chrono Cross.
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Old 10-06-2008, 10:26 AM   #9 (permalink)
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Mmmmmm Sin and Punishment....
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Old 10-06-2008, 12:46 PM   #10 (permalink)
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72: The Water Temple from Ocarina of Time

Ah, The Water Temple, stuck there since 1999.
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I only listen to Santana when I feel like being annoyed.
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