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Old 10-25-2008, 01:01 PM   #291 (permalink)
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comparing the wii wheel to a high end logitech wheel is rather foolish. one is an actual controller with force feedback and pedals, the other is a mount for the regular controller.
The Wiimote itself has force feedback as does the 360 controller.

PS3's controller dosen't though. So who's really going backward?

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you want to talk immersion get a ps3. gran turismo 5 prologue. a projector with a 6 foot screen. high end logitech wheel and pedals mounted into a frame with the seat from a sports car. with a surround sound system.
So PS3 are better at the art of gadgetry masturbation, I never debated that.

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totally blows away the wii. kind of pricey but WAY more immersive.
Well heres a fun fact, with the Wii you have a highly immersive controller that actually comes with the console. Add ons is a lame argument.

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remember in wii sports how it doesn't matter what direction you swing the controller to hit a home run? horizontal or vertical it's still a swing.
It's still possible to miss the damn ball. I think that had more to do with just simplfying the gameplay than any technical limitations.

Wii Sports was never meant to be a stand alone game as much as it was a tech demo for what the wiimote can do, and it succeeded.

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the controls for raving rabbids on the wii are either jerk off the controller or click and pull, aside from the 'shooter' segments. what made the game fun was playing with other people. same as every other party game out there.
Man you're just trying too hard. The controllers was a big part of that games appeal. The control scheme was the real fun factor for party games like it and Smooth Moves.

The PS2 and 360 version of RRR generally got much lower ratings than the Wii version, so there you go.

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interactivity is great and it's wonderful that nintendo will take chances, especially ones that don't give you migraines (like the virtual boy).

BUT it's not enough to change the software development industry. you're not going to see a huge shift in how new games are made until one of the other consoles starts implementing motion control into their games (or until a 3rd party gets lucky and has a 1st party sized hit). right now there's no point for them to take that step. yet. i'm sure they're watching nintendo closely and have plans to eventually move in that direction, but right now the tech just doesn't justify changing the infrastructure of the industry.
So Nintendo made a mistake for not following the crowd. This is pretty much the basis for your entire argument.

I understand that innovation can hurt a company, as anyone who works at Sega will tell you. But it isn't hurting Nintendo, novelty or not, it sells. Anyone who says the Wii is a failure is not paying attention. It's the best selling console at the moment and making games for it should be a no brainer. PS3 is flopping big time. Making games for it and not the Wii is like snubbing the SNES and Genesis for the Turbografx16 and Neo Geo.
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I only listen to Santana when I feel like being annoyed.
I only listen to you talk when I want to hear Emo performed acapella.
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Old 10-26-2008, 07:06 PM   #292 (permalink)
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All ps3 controllers since like a year and a half ago have force feedback...

Ps3 controller also doesn't require double AA batteries :-/

The ps3 is definitely "flopping", i wont argue.

but you and me both were exclusive game cube owners boo boo, and we both know sales of a console has nothing to do with quality..
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Old 10-26-2008, 07:14 PM   #293 (permalink)
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...that I am crap at most of them.
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Old 10-26-2008, 08:11 PM   #294 (permalink)
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...that I am crap at most of them.
Same, doesn't stop me.
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Old 10-26-2008, 10:52 PM   #295 (permalink)
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The Wiimote itself has force feedback as does the 360 controller.

It's still possible to miss the damn ball. I think that had more to do with just simplfying the gameplay than any technical limitations.

Wii Sports was never meant to be a stand alone game as much as it was a tech demo for what the wiimote can do, and it succeeded.


So Nintendo made a mistake for not following the crowd. This is pretty much the basis for your entire argument.

I understand that innovation can hurt a company, as anyone who works at Sega will tell you. But it isn't hurting Nintendo, novelty or not, it sells. Anyone who says the Wii is a failure is not paying attention. It's the best selling console at the moment and making games for it should be a no brainer. PS3 is flopping big time. Making games for it and not the Wii is like snubbing the SNES and Genesis for the Turbografx16 and Neo Geo.
seriously. i'm gonna stop after this one. believe it or not i prefer nintendo, always have, always will. but i'm not so foolish as to crap on its competition or continue to ignore the realities of the software development industry to further reinforce my fandom. you might want to try paying attention to when and where i've ever claimed the wii to be a failure.

do you even know what 'force feedback' is? from your example it seems you don't. a rumble pack is not force feedback it's tactile feedback.

this is a high end logitech wheel. http://www.logitech.com/index.cfm/ga...s/131&cl=US,EN

it's not specific gadgetry for sony, it just works with USB. unlike installing a vibrator in a controller this thing actually reacts appropriately to the actions happening on screen. if you try to take a corner at 140 mph you're going to have a harder time turning the wheel than if you were going 30 mph. THAT is force feedback and it's a hell of a lot more immersive than having a buzzer in a controller.

my point about baseball in wii sports was that it didn't matter what direction you swung the controller. the player on screen still swung the bat across its chest even if you were swinging the wiimote towards the ground.

believe it or not i've actually worked as a developer. i lasted about 2 years as a 3d world designer before burning out, mainly due to having to come to terms with the fact that it is has very much become a publisher lead industry combined with the stress of the actual job. you're claims that the industry is snubbing the wii show you're letting your fandom blind your reason. ESPECIALLY considering the ridiculous amount of titles being released every week. the wii is VERY much supported by the industry. unfortunately, most of that support is shovelware.
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Old 10-27-2008, 01:23 AM   #296 (permalink)
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but you and me both were exclusive game cube owners boo boo, and we both know sales of a console has nothing to do with quality..
The only arguments people have that the Wii is a bad console are.

1. Graphics: Only the most retarded reasoning ever.
2. Third party support: And if that were true, the Nintendo 64 was one of the worst consoles of all time.
3. The Wiimote: Fun = Bad.
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I only listen to Santana when I feel like being annoyed.
I only listen to you talk when I want to hear Emo performed acapella.
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Old 10-27-2008, 01:43 AM   #297 (permalink)
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do you even know what 'force feedback' is? from your example it seems you don't. a rumble pack is not force feedback it's tactile feedback.
I'm pretty sure PS3 controllers didn't have force feedback when it launched, and if it did most games didn't support it. Either way I stopped giving a sh*t about the PS3 after it's launch.

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this is a high end logitech wheel. http://www.logitech.com/index.cfm/ga...s/131&cl=US,EN

it's not specific gadgetry for sony, it just works with USB. unlike installing a vibrator in a controller this thing actually reacts appropriately to the actions happening on screen. if you try to take a corner at 140 mph you're going to have a harder time turning the wheel than if you were going 30 mph. THAT is force feedback and it's a hell of a lot more immersive than having a buzzer in a controller.
The Wiimote dosen't have force feedback. I guess I did confuse that with rumble (and I assumed the Wheel would have it but was wrong about that too I guess) so my bad. Though initially PS3 controllers didn't even have rumble, so take that previous statement, replace "force feedback" with "rumble" and my point still stands. But whatever, kudos to Sony for at least admitting they f*cked up.

Still, now that there's a third party controller for the Wii that DOES have force feedback, what's with all the bitching?

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my point about baseball in wii sports was that it didn't matter what direction you swung the controller. the player on screen still swung the bat across its chest even if you were swinging the wiimote towards the ground.
You haven't even played the game have you? You swing from the chest (and why in the bloody hell would you not want to?) but not always the exact same position, your swing can be higher or lower depending on how you hold the wiimote.

Also, I take it you haven't played the game but it is possible to miss the f*cking ball. Not just from not timing it right but from, and get this, HOW YOU HOLD THE DAMN BAT.

O_O

REALLY? Holy sh*t.

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believe it or not i've actually worked as a developer. i lasted about 2 years as a 3d world designer before burning out, mainly due to having to come to terms with the fact that it is has very much become a publisher lead industry combined with the stress of the actual job. you're claims that the industry is snubbing the wii show you're letting your fandom blind your reason. ESPECIALLY considering the ridiculous amount of titles being released every week. VERY much supported by the industry. unfortunately, most of that support is shovelware.
Yes, and it's these same third parties that are dissing out most of the "shovelware" you're criticizing the Wii for. That's what I was talking about before, somehow in your imagined world, third parties have absolutely no control over what kind of games they can make for the Wii. They just keep on dissing out Mario Party ripoffs because Shigeru Miyamoto forced them to make them at gunpoint.
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I only listen to Santana when I feel like being annoyed.
I only listen to you talk when I want to hear Emo performed acapella.
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Old 10-27-2008, 02:48 AM   #298 (permalink)
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67: The canonization of shooters as the number one genre of gaming

After Id Software revolutionized the genre in the mid 90s and games like Goldeneye and Perfect Dark soon brought the experience to consoles, it didn't take long for pretty much every western developer in existance to decide that this would be the genre to dominate the industry.

And WHY shooters are as popular as they are is beyond me... Oh wait, it's NOT, I completely understand that western society and especially this good US of A has a keen interest in the art of mindlessly shooting at things. It seems that we like the concept so much that we are willing to overlook all the crippling flaws in gameplay that are still commonplace 15 f*cking years after the genre was born.

For example.

1. Lame single player campaigns. Which means shooters will NEVER be fun for someone like me who dosen't have many friends, let alone ones that are into shooters.
2. The checkpoint problem I've already mentioned.
3. The worst f*cking AI imaginable.
4. Limited ammo. Nothing says fun like constantly being forced to use that piss ant hand gun because all the awesome weapons use up ammo too fast.
5. The dreaded cover system. Another example of "realism" at the expense of good gameplay. This makes gun fights incredibly long and tideous and it's basically like playing whack a mole, but with bullets.
6. Weapon swap systems that limit you to only a few weapons at a time. Proof enough that developers today care more about "realism" than, you know, fun.
7. Camera system makes it virtually impossible to know what you're doing most of the time, especially annoying for those occasional games that actually require some kind of problem solving. Then theres the games that actually have puzzles or even require jumping on and off platforms, which is easier said than done when you can't even see your f*cking feet.
8. Overpowered weapons that make multiplayer matches pure fustration.
9. If the levels are linear, it's too easy and it gets boring fast, if they're not linear, they're tideous to navigate... Oh and they're boring.
10. Enemies that don't die or become weaker no matter how many f*cking times you shoot them anywhere but in the head. So much for that realism.
11. Crates. The lamest cliche in the history of level design.

It also dosen't help that most of these games today all have the same story and exact same protagonist (some kind of space marine with a mysterious past), and the same visual style from the Unreal Engine school of doo doo brown graphics.

Shooters (with the exception of games like Metroid Prime and Half Life) are only as good as their multiplayer. And the multiplayer aspect in every shooter is almost exactly the same. It's just like paintball. Why not just do the real thing? Sure you actually have to put physical effort into it and risk getting hurt, but at least you don't have to put up with atrocious loading times.

So yeah. In short. I f*cking hate first person shooters.
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I only listen to Santana when I feel like being annoyed.
I only listen to you talk when I want to hear Emo performed acapella.
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Old 10-27-2008, 03:17 PM   #299 (permalink)
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What was the latest shooter you tried that wasn't metroid prime or half life?
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Old 10-27-2008, 06:11 PM   #300 (permalink)
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Yes, and it's these same third parties that are dissing out most of the "shovelware" you're criticizing the Wii for. That's what I was talking about before, somehow in your imagined world, third parties have absolutely no control over what kind of games they can make for the Wii. They just keep on dissing out Mario Party ripoffs because Shigeru Miyamoto forced them to make them at gunpoint.
if i live in imagination land please explain to me how a game gets made in the real world. fill me in on the current realities of publisher / developer relationships, intellectual property and licensing laws, and modern distribution methods. it's not specific to the wii but specific to the industry the wii inhabits so no need to try at another nintendo vs. sony angle.
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