MicShazam |
07-04-2018 03:44 PM |
Quote:
Originally Posted by The Batlord
(Post 1970258)
How deep is the customization? Can I do it RPG style and essentially create specific mech classes that can be viable if played correctly? Or am I just figuring out how to make a mech shoot the best?
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Incredibly deep. There are all sorts of equipment that makes the mech behave differently and all these things can be combined.
You can build a slow mech that turns poorly, aims poorly, but packs a punch and has all sorts of missile defences. A mech that's all about long range auto aiming or maybe a mech built for strafing around with mid ranged guns. It's not only the weapons and movement related units (legs, boosters) that affects how your mech plays. It's also targeting computers, energy generators and varying sorts of special equipment like scanners and lock-on scramblers.
There's a huge amount of freedom in how you combine these things, but also a lot of tradeoffs you have to make, since your machine can only carry so much weight and euqipment burns varying degrees of energy and weapons have quite limited ammo.
You can take your own play style into consideration, while also trying to figure out an approach that would work well for a mission that's giving you trouble. The solutions I found for tricky missions will probably differ from yours.
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