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#10721 (permalink) |
Ask me how!
Join Date: Oct 2014
Location: The States
Posts: 5,354
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Play Timesplitters: Future Perfect.
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---------------------- |---Mic's Albums---| ---------------------- ----------------------------- |---Deafbox Industries---| ----------------------------- ![]() |
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#10722 (permalink) | |
eat the masters
Join Date: Aug 2008
Posts: 5,470
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Last.FM |
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#10724 (permalink) | ||
Zum Henker Defätist!!
Join Date: Jan 2011
Location: Beating GNR at DDR and keying Axl's new car
Posts: 48,199
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#10726 (permalink) | |
Zum Henker Defätist!!
Join Date: Jan 2011
Location: Beating GNR at DDR and keying Axl's new car
Posts: 48,199
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#10729 (permalink) | |
Zum Henker Defätist!!
Join Date: Jan 2011
Location: Beating GNR at DDR and keying Axl's new car
Posts: 48,199
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Said **** it and restarted Half-Life 2. Yeah the shooting is kind of dated but the variety of enemies, in both design and function, is incredibly engaging; the pacing is tense but never feels repetitive like a CoD; sound design is nerve wracking at times with its general lack of music but great sound effects that foreshadow certain types of enemies; I love the moderately difficult environmental puzzles that break up combat but are never truly frustrating; and the lack of cutscenes (that Mic hates so much) or level changes makes this the video game equivalent of a long-take movie scene that keeps the momentum and player investment high and constant.
Even if the shooting isn't as polished as a Halo game Half-Life 2 is just so satisfying to play as a whole. It probably helps that it has that retro shooter feel from the late 90s/early-00s from before CoD and Halo changed the way the genre was put together so that they're often more like roller coasters with cover. I don't know if modern gamers would get as much as I do from that since it's probably a fair amount of nostalgia.
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#10730 (permalink) | |
Fck Ths Thngs
Join Date: May 2014
Location: NJ
Posts: 6,261
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