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Old 12-04-2016, 05:59 PM   #241 (permalink)
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I didn't really care all that much about the rpg elements of ME1 though. The combat, while tons of fun, wasn't that interesting and with the right upgrades your weapons and armor could become so overpowered that it didn't matter what class you were even playing or on what difficulty. The character customization may not have been heavy in ME2 but the vastly superior combat system made it so that the few choices you did have were far more engaging.

And worlds that all look alike except for different colors, and that have the same three (literally three) buildings over and over and over again, could get tedious if you explored them all and completed every side mission.
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Old 12-04-2016, 06:53 PM   #242 (permalink)
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It could get tedious in later playthroughs but I distinctly remember stopping in missions just to look at the galaxy from the surface of the planets. I took my time to soak it in with that game and the customization had it's flaws sure, but that's what gave it the RPG feel, they shouldn't have taken it out, they should've improved it.

I submerged myself on ME1 and eagerly wanted to play the second one and when I did I saw the combat was way better but they simplified a lot of other things that players like you may find tedious but players like me like. Making equipment trivial and making planet exploration trivial kinda ruined my immersion in the game. I swear the god, some f*ckin halo freak said in a meeting: "We're gonna make ME2 a mediocre shooter and we're gonna skip all that rpg stuff. The focus is gonna be f*ckin aliens, story and shooting" So Sh*t now is rushed, you don't have time to soak in the atmosphere.

I'm gonna play it again cause I honestly want to love ME2 like I did the first one but I've tried 2 times already to get into it and dropped it.
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Old 12-04-2016, 07:11 PM   #243 (permalink)
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It could get tedious in later playthroughs but I distinctly remember stopping in missions just to look at the galaxy from the surface of the planets. I took my time to soak it in with that game and the customization had it's flaws sure, but that's what gave it the RPG feel, they shouldn't have taken it out, they should've improved it.

I submerged myself on ME1 and eagerly wanted to play the second one and when I did I saw the combat was way better but they simplified a lot of other things that players like you may find tedious but players like me like. Making equipment trivial and making planet exploration trivial kinda ruined my immersion in the game. I swear the god, some f*ckin halo freak said in a meeting: "We're gonna make ME2 a mediocre shooter and we're gonna skip all that rpg stuff. The focus is gonna be f*ckin aliens, story and shooting" So Sh*t now is rushed, you don't have time to soak in the atmosphere.

I'm gonna play it again cause I honestly want to love ME2 like I did the first one but I've tried 2 times already to get into it and dropped it.
I wish they'd tried improving the rpg and exploration **** as well, but considering how EA ****ed up bringing customization back in ME3 I'm gonna call it a win that they took what they were good at and actually did it well.

While they definitely took the franchise down the shooter route, I think it's unfair to paint 2 as some Halo or COD type game. It was a very different 3rd-person shooter, and 3rd-person shooters generally concentrate on idiosyncratic gameplay styles rather than twitchy, shallow, 1st person shooter drek. ME2 definitely did that.

And I love ME1, and have sunk countless hours into it, but after playing all three games so many times my tastes have shifted more to the stuff that has replay value rather than the stuff that made the biggest impression the first time around. The first two games were definitely the best, and the first one was the more creative and groundbreaking, but the polish of 2 won out for me over time.
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There is only one bright spot and that is the growing habit of disgruntled men of dynamiting factories and power-stations; I hope that, encouraged now as ‘patriotism’, may remain a habit! But it won’t do any good, if it is not universal.
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Old 01-17-2017, 03:49 PM   #244 (permalink)
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Old 01-17-2017, 03:51 PM   #245 (permalink)
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tiny man mario in the real world freaks me out. i'm sure i'll end up purchasing a switch eventually, though
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Old 01-17-2017, 03:52 PM   #246 (permalink)
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tiny man mario in the real world freaks me out. i'm sure i'll end up purchasing a switch eventually, though
There's not enough right now for me to want a Switch, but the games that they have planned look fantastic. I will be getting Breath of the Wild and finally use my Wii U again though.
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Old 01-17-2017, 04:02 PM   #247 (permalink)
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i only ended up purchasing/playing about 3-4 games on wii u. i purchased a handful of vc games, but i never got around to playing them and kind of just hoped they'd make it to 3ds' vc.

for switch, i'm interested in what the shin megami title might end up being. breath of the wild seems pretty cool, too, and i'm anxious for more xenoblade 2 details
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Old 01-17-2017, 04:04 PM   #248 (permalink)
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A lot of people are skeptical about Zelda because they feel Nintendo is going bigger because they're out of ideas. Everyone that has seen a preview of the game says it's going to be great, so I have high hopes.
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Old 01-17-2017, 05:36 PM   #249 (permalink)
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I had FOMO when I went to pre-order my Switch. So, I ended up also pre-ordering a few games only to find out later on that night that only one or two games are coming out at launch. I slapped 5 on that Mario game only to later find out it's coming out in Holiday season .
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Old 01-18-2017, 05:25 AM   #250 (permalink)
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Necromunda
This. Coming soon to PC and consoles, not as an "action rpg moba wtf" mutant but as an honest adaptation of the turn based game, and that about rounds up the information available at this point.
As a wee lad I spent hundreds of hours pitting my gang of Cawdor zealots against many opponents, spent tons of time on converting and painting the miniatures.. this, this can be epic.
Or it can be crap, we'll have to wait and see. but I'm hyped.
And in case you don't know what the hell this is - it's ana adaptation of a classic miniature board game from Games Workshop (the guys behind warhammer and warhammer 40k and so on), that depicts a war between multiple gangs over the slums of a huge megacity. Apart from the traditional miniature skirmish (the gangs had 8 characters by defult) there was also a great character development and scavenging for artifacts/technology phase.
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