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#38 (permalink) |
Account Disabled
Join Date: Dec 2015
Posts: 115
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really struggling to figure out which faction to join
The railroad: -need to bang currie -only group with chill people -presumable have synth experts that would benfit mankind BUT -limited medical expertise -no defense -limited staff -only focus seems to be on synth preservation, less concern for wasteland population large scale Brotherhood of steel a. military presence best possibility of removing mutation, toxic waste and other wasteland threats b. National presence, closest to establishing national communication networks and government architecture c. library but -would they kill currie? -eliminate wastelander freedoms, ruled by authoritarian power which is anti-progressive which doesn't seem good The Institue a. bang currie b. best group of experts in various fields c. most likely to develop new treatment options d. probably most vital for realistically reobtaining something resembling previous status of life but a. like everyone else, no care for common people b. blatant disregard for any semblance of moral foundation which seems questionable in a ruling party I'm still leaning towards brotherhood of steel just because you need that manpower, I just don't see the wasteland being fixed by a small group of synth humpers, but the institute would likely be second option. I think I may have to go with the railroad inadvertantly based on gameplay decisions. The game has waaay too much killing though. This has probably been mentioned. Sometimes I'm surrounded by different militias in every direction its ridicoulous for a barren wasteland to be this populated by foes can't take a step anywhere. I miss the politics of new vegas |
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