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View Poll Results: Rating? | |||
1/5: Not Worth Playing |
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2 | 20.00% |
2/5: Not Very Very Good |
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0 | 0% |
3/5: Decent |
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0 | 0% |
4/5: Very Very Good |
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2 | 20.00% |
5/5 : A True Classic |
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6 | 60.00% |
Voters: 10. You may not vote on this poll |
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#11 (permalink) | |
Willowy Elven Boy
Join Date: Jun 2016
Location: Deli in Winn Dixie in Florida
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I play Peach though because auto-air float cancels skips all that, spacies (Fox and Falco) hurt my fingers, nothing sicker in all of videogames than a waveshine to dunk Falco combo still
edit here's a quick vid breaking down all the inputs:
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Last edited by elphenor; 06-24-2018 at 07:35 PM. |
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#12 (permalink) | |
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I'm actually kind of shocked that you think rigorous cancelling and quick succession inputs are unique to high level Smash play, or that the speed of Smash inputs are faster and more difficult to master than high level SF play. Have you ever played Street Fighter, or watched any competitive matches? Attacks and blocks are very comparable in speed to Smash, and learning exactly what to input to minimize frames and avoid any possible lags after lands/certain techniques is just as important. In fact, Street Fighter 2 pretty much invented cancelling (people actually thought it was a bug when the game first came out: https://www.eventhubs.com/news/2013/...ing-wasnt-bug/).
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#13 (permalink) | |
Willowy Elven Boy
Join Date: Jun 2016
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the intended lag canceling that's in Melee may be directly influenced by Street Fighter
but it doesn't change the fact that when pushed to its limit Melee requires more precise inputs per second to play than Street Fighter, you can measure the APMs what constitutes "technical" however is blurry granted, and what is difficult can vary from player to player, I just think it's interesting an intended party game can be almost up in the Starcraft 1 levels of APM
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#14 (permalink) | |
Willowy Elven Boy
Join Date: Jun 2016
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you want to blink forward, you double tap the stick in every fighter
but nah not in Melee, you have to do some jank ass directional air dodge into the ground that requires 4 inputs and a week minimum to learn because it's not even meant to be in the game
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#15 (permalink) | |
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#16 (permalink) | |
Willowy Elven Boy
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as far as I'm aware they're not really comparable
a famously technical professional Falco player, Westballz, has been marked at hitting 400APM, that is actually professional Starcraft levels of button pushing traditional fighting games are not requiring that kinda prolonged speed, which is why I say most technical it's not to take anything away from Street Fighter and 1 frame links, and also impossible feats for mortals, there's no definition of what's the most impossible
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#17 (permalink) | |
Willowy Elven Boy
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Now what makes Melee just a superior game is DI and how the combo game is so jazzy, most combos are improvised on the spot rather than based on memorized sequences
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#18 (permalink) | ||
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You never answered whether you've played SF, or watched any SF competitions. I think you'd really like it if you gave it a chance.
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To be a top level player, you have to experiment with every strike, stance, counter, cancel, every single movement you can possibly make, and find every variation of how they all bleed together. Just the standard command list, the absolute basics that the game gives you before you learn advanced techniques and make your own combos, is like Stephen King novel long. And those are basically just the suggestions the devs put in for newbies. Doubt you'd like it, though. High level play is much less about on-the-fly snap strikes, and much more about setting up the inescapable juggling sequences you've memorized. The APM is probably hilariously low, since experts can kill with just three or four hits to the head, and matches tend to end very quickly.
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#19 (permalink) | |
Willowy Elven Boy
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I have played SF, and I'm sure I would like it more if I played it more
but when you have 10 years of experience in one game and still suck (can't make it out of pools in locals suck) it is hard to be convinced into picking up another fighting game
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#20 (permalink) |
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One thing I miss about Smash is block rolling. Felt so good and responsive. I used to cheese mother fuckers with it all the time.
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