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View Poll Results: Rating?
1/5: Not Worth Playing 2 40.00%
2/5: Not Very Very Good 1 20.00%
3/5: Decent 0 0%
4/5: Very Very Good 0 0%
5/5 : A True Classic 2 40.00%
Voters: 5. You may not vote on this poll

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Old 09-03-2018, 12:04 PM   #31 (permalink)
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Exactly. Just like I enjoy them because I've also experienced a lot and enjoyed my experience. Doesn't mean AAA games are either good or bad. We're basically saying the same thing with opposite opinions.
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Old 09-03-2018, 12:10 PM   #32 (permalink)
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I do also like some to an extent. I liked Gears of war 1, 2 and 3 to some degree. Judgment is probably the best imo. A few Halo games that I think are allright. Fuse was fun for a while, but it got way too repetitive. I'm sure there are some other that I liked, at least for to some extent. Just can't think of one that I would rate a 9 or 10. Not even an 8, I guess. A few decent 7/10's here and there is the best I can do.
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Old 09-03-2018, 04:38 PM   #33 (permalink)
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You’re right that there’s not gonna be a debate because your point is too stupid to warrant the effort to make a rebuttal
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Old 09-03-2018, 10:28 PM   #34 (permalink)
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Does that mean you believe that the teams that make hugely expensive games have full creative freedom? Because they don't.
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Old 09-03-2018, 10:59 PM   #35 (permalink)
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I don't know a lot about the gaming industry on that side of things but I imagine devs aren't completely stripped of their creative control.
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Old 09-03-2018, 11:39 PM   #36 (permalink)
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Not completely, no. It's a risk/reward balance that all projects take into account. Even small indie projects. But more money on the line means more risk aversion.

Just like the music with big marketing budgets isn't exactly the most creative music around. Katy Perry, Rihanna, etc. No one is gonna put millions into an avant-garde project.

Btw, crowd funding is interesting because it cuts out the publisher. It has the potential to funnel millions directly from fans and into the development of a project that would have been too creatively risky if it was tied to the old publisher model.
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Old 09-04-2018, 12:21 AM   #37 (permalink)
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^that's fair honestly. That's something I can agree with as well. That's why it's impressive to me when a developer puts a game through early access and see it succeed.

I do think the idea of crowd funding is awesome especially if it's a dev you trust. I think that's how Yookah Laylee got made isn't it? Didn't they Kickstart it?
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Old 09-04-2018, 01:26 AM   #38 (permalink)
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It was certainly crowd funded in some way. A publisher like Ubisoft, for example, would be difficult to persuade to do a big 3D platformer like that these days. It seems it either has to be a huge bro-shooter type thing or a small, 2d Rayman title.

The middle ground has been cut out of the publisher model to some extent.

Why bother with something that might sell a couple million copies, when you can do a big, open world online shooter with DLC, pay to win and devious reward schedule oriented design that have gamers addicted like pavlovian dogs? The big publishers wanna print money. Not make good games. It happens that they do, but it's like a happy accident.

I think crowd funding promises a brighter future.
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Old 09-09-2018, 02:21 AM   #39 (permalink)
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@kiiii - have you tried the game out yet and did you like it? I just got finished with Arkham Asylum and will be moving to City next. Wasn't that big a fan of Asylum tbh so maybe I'll like City since it seems to be more varied and open.

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Old 09-09-2018, 02:58 AM   #40 (permalink)
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Consistently wrongheaded.
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