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Old 10-20-2010, 03:31 PM   #2241 (permalink)
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I really wanna hear from people who got NEW VEGAS. Apparently its incredibly glitchy still

Still going to get it soon.
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Old 10-20-2010, 06:05 PM   #2242 (permalink)
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Quote:
Originally Posted by matious View Post
I really wanna hear from people who got NEW VEGAS. Apparently its incredibly glitchy still
the markings of a TRUE Fallout if i ever heard them.
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I type whicked fast,
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Old 10-20-2010, 08:30 PM   #2243 (permalink)
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Quote:
Originally Posted by matious View Post
I really wanna hear from people who got NEW VEGAS. Apparently its incredibly glitchy still

Still going to get it soon.
I just picked it up today (for PC) but haven't installed it yet. I'll jump on it tomorrow and post my first impressions.
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Old 10-20-2010, 11:10 PM   #2244 (permalink)
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Quote:
Originally Posted by Connair View Post
Is Spirit Tracks a good Zelda? I'm still debating whether or not to buy it.
Its decent. I bought it because Im a die hard Zelda fan. It kept me entertained and wasnt super hard but had a good time playing it.
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Old 10-25-2010, 11:56 PM   #2245 (permalink)
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been loving fallout 3. i have new vegas ready to install but i'm forcing myself to wait until i finish this.
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Old 10-26-2010, 06:59 AM   #2246 (permalink)
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Originally Posted by eric generic View Post
been loving fallout 3. i have new vegas ready to install but i'm forcing myself to wait until i finish this.
You're going to love New Vegas.
I still need to do a writeup for my first impressions. Last couple of days I haven't played it though due to unforseen partying.
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Old 10-26-2010, 10:03 AM   #2247 (permalink)
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I'm playing this map of the warcraft III called DotA.
I wonder if I can ask a question here?, I' like to make my own Thread but I can't find the f*** option!
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Old 10-26-2010, 05:55 PM   #2248 (permalink)
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Except I'm playing it on PC. I seem to remember this game scaring the absolute shit out of me in back in 2002 when it was released, but now not so much. Now I just find myself getting annoyed whenever I blood test my teammates, and discover that they are infected and then am forced to kill them, only to find that in the next room there is a junction box I needed them to repair. Still the game holds up surprisingly well for it's age and is really a unique survival horror experience that does justice to the franchise it is portraying.
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Old 10-26-2010, 09:06 PM   #2249 (permalink)
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Fallout: New Vegas first impressions and thoughts

K, so I've been playing Fallout: New Vegas for a few days on/off now. So far I'm loving it. Got to level 6 [out of 30, which is a nice improvement from capping at 20 for vanilla Fallout 3].
One thing about the leveling is you can only add a perk every other level-up. At first I didn't like that, but now I'm thinking it makes you choose your perks more carefully due to knowing they're not available as often.

-Dialog:
It's far better than Fallout 3's dialog. The voice acting is better and the stories and depth/layering is clearly superior. And instead of Fallout 3's speech check system, certain dialog options are based on certain skills you have. For instance, if you have enough skill points in the explosives department, you'll be able to "speech check" someone with a relevant dialog option. No longer is it based on a universal "speech" percentage in every scenario.
And unsuccessful "speech checks" don't lock any interaction options out permanently. You simply have to develop the particular skill enough to convince them you know what you're talking about before they concede.

- Factions/quests:
I was so used to being able to clearly discern whether a faction or quest was an evil/good one or not in Fallout 3... this is NOT the case in New Vegas. And I love it because of this. There are a lot of different factions throughout New Vegas and if you talk to members of these factions, it's really hard to not see things their way. In most cases, you hear about factions from other factions... you make a personal decision about them.. and when you actually talk to those factions, you get an entirely different vibe and story. The way it plays out really puts you on a plane of choice rather than a plane of right or wrong as dictated by some basic moral system and the game developers. Quest choices and alliances are in no way as black and white as Fallout 3.
Crazy thing is, I haven't even scratched the surface of the quests and choices in the game, and I'm already wondering whether I've made the right decisions or not. The paths aren't guided... although the main quest is really simple. Find the people who screwed you over... but you literally won't be able to just blindly follow that path without getting involved in a multitude of other things that may or may not help you get where you need to go. It's all about personal judgment and trial & error. With consequences. lol... It's so much more in depth than Fallout 3 in that regard.

Speaking of which...
- Reputation:
I haven't really gotten far enough to earn a serious reputation with any factions. Most of the side quests are small parts of a larger path to earning a reputation with a particular faction and I'm sorta spreading myself around the wasteland trying to be helpful at the moment.. but one cool thing is this: Wearing armor of a particular faction affects other faction's attitude towards you. I.E... If you're wearing armor or clothing of a faction's hated enemy, they may attack. And don't try to dress into something else during battle, because they won't be fooled. So wear your armor wisely.

As far as other features I'm digging, I really like the campfire bench... Basically, if you walk up to a campfire in the wasteland, you can use it like a workbench.. only you combine herbs and other health items together to form better health items, or create entirely new health items all together. There are also Ammo benches, which allow you to press your own ammo, but you have to collect particular items (shell casings, powders, lead, etc.) and it also allows you to disassemble ammo you have that you don't need/want to make parts for ammo you want to make. It's not a freebie at all though... believe me. While shell casings might be all over the place... good luck finding powder unless you're disassembling other ammo for powder or creating it, which takes even more ingredients that are hard to find.
Basically, the system is balanced, and fairly complex.

- Difficulty:
Let me just say that "Normal" on New Vegas is probably equatable to "Hard" or above on Fallout 3. If you're used to playing Fallout 3 on Hard or above, without any headaches, then go ahead and start your New Vegas game on "Normal". Otherwise, set it to "Easy". [Very easy being the lowest difficulty]
I always like to start any game on the normal setting... but in New Vegas, that proved to be a mistake... at least for the first go-round. And that's not even mentioning Hardcore mode, which I haven't tried, and am now totally scared of.
But there's a tradeoff... Some of the weapons you're used to in Fallout 3 are way more bad ass in New Vegas than they were in Fallout 3, and of course, there are new ammo types, and weapon mods.

-Armor Damage Threshold/ammo types:
Your armor now has a damage threshold. If the weapon being used against it isn't powerful enough to breach the damage threshold (I.E. Damage Per Shot=11 vs. Armor damage threshold=12) then the bullets aren't doing anything but degrading the armor. But you can also use armor piercing rounds, which trump the damage threshold according to its specs, but are reduced in actual damage once it pierces the armor. So again, there are tradeoffs and more decisions to make. Plus there are other types of ammunition, like hollow point, which has a very low threshold but does more damage for unarmored targets... or even surplus ammo, which is very cheap, but may jam your gun or do little damage.

I also like the fact that you can't simply repair your guns with scrap metal. You have to find a gun of the same type as your gun in order to repair it. This does away with passing up countless weapons because you happen to have bundles of scrap metal in your inventory. So far, this is the only way I've found to do it, but I'm not sure if there are other methods as of yet. And you can also repair your weapon to full percent regardless of your repair skill, but depending on how high the skill is determines how many of the same weapons you'll need to bring it up to max.

-Enemies:
I haven't explored much, in comparison to the wasteland itself, but there are some new ones. You'll get a kick out of the Nightkins... which are basically supermutants that run really fast and use stealthboys. Not fun, when they're completely invisible and beating you to death with a rebar bat with a big ass cement chunk on the end.
Not having to worry about raiders always attacking you is nice though. Because of factions and reputation, you can usually run into a group of people who're ambivalent about you unless you screw them over, which will inevitably happen depending on the choices you make. But at least you get to decide who you piss off.

I guess that's all I have for first impressions. There are a lot of new things, and some integrated stuff from mods that I've used that wasn't in the vanilla F03, like food giving you HP for an amount of time instead of immediately. Plus new weapons, meds, etc.
As far as graphics, it's pretty much the same but it's a pretty different looking wasteland. Can't say that I'm impressed by the opening cut-scene graphically, but that's just one of those things.

Well... back to the wasteland.


P.S... The days of hoarding Stimpacks ARE OVER.
They are nowhere near as prolific as they were in Fallout 3.
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Old 10-26-2010, 09:10 PM   #2250 (permalink)
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Super excellent post right thar. Makes me want to get it but I have no tiiiiiiiime.
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