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Old 11-12-2011, 05:34 PM   #3961 (permalink)
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Oblivion's voice acting wasn't terrible per say, it was just funny that they apparently used all of 4 or 5 different voice actors for every character in the game. Kinda the same with Skyrim, which is a little disappointing
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Old 11-12-2011, 06:35 PM   #3962 (permalink)
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I feel pretty confident in saying it was terrible. Wes Johnson was excellent (STOP RIGHT THERE CRIMINAL SCUM) and Jeff Baker (Haskill in Shivering Isles, and also the Dunmer in Morrowind) was great as always, but every single other voice actor in the game was either average or awful. Even Patrick Stewart, one of the most acclaimed actors currently alive, was completely awful. I think Bethesda have got some kind of vocal virus that makes their voice actors crap. In the Fallouts they made/published the wekk-known actors were pretty much terrible across the board.
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Old 11-12-2011, 07:11 PM   #3963 (permalink)
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fallout had good voice acting. At least the radio personalities, especially in new vegas.
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Old 11-13-2011, 01:38 AM   #3964 (permalink)
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Originally Posted by Mykonos View Post
Well, other than the fact that Morrowind is the greatest game ever made? They're well known for their unintentionally hilarious bad points (Oblivion's terrible, terrible voice acting being a prime example) but they really just add to the spirit of the game. With Oblivion in particular, you can just play off the bat with no experience and wander doing whatever the hell you want for hours upon hours, with no true obligations or master beyond the map edges. I'm guessing Skyrim's the same, but guess who still doesn't have it?
Hehe, good description

Mykonos is right about the voice acting. It was absolutely horrible.



^And yeah, that's from the game. It was awful even when they weren't making mistakes like that.

Also Oblivion is one of those games that look good and bad at the same time. The environments and so on are generally good looking, but NPCs look like they've been randomized from the char gen (which I'm sure they had been) and sometimes, they just looked real stupid. Nothing's quite natural in the way people act. For example, if you sneak and become detected and re-hide, characters may come running after you and when they don't find you, they may stop and just stand upright with their arms straight down their sides, looking like they're totally oblivious to their surroundings.

Bethesda were never very good at stuff like that, I think. It's part of the charm, though The games are still awesome.
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Old 11-13-2011, 04:25 AM   #3965 (permalink)
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Originally Posted by Mykonos View Post
Well, other than the fact that Morrowind is the greatest game ever made? They're well known for their unintentionally hilarious bad points (Oblivion's terrible, terrible voice acting being a prime example) but they really just add to the spirit of the game. With Oblivion in particular, you can just play off the bat with no experience and wander doing whatever the hell you want for hours upon hours, with no true obligations or master beyond the map edges. I'm guessing Skyrim's the same, but guess who still doesn't have it?
You mention wandering around for hours with no obligations as in its a good thing? I agree with Il Duce and find wandering around aimlessly a borefest really. I like a game that gives me principal and secondary tasks to do (not too linear) but still tasks to do as in I`m reaching an overall goal with interesting characters and locations etc. For example, I find mini missions such as helping a villager look for his lost son or wife boring, especially if there is an endless supply of these misssions (Zelda tends to get these type of mission spot on though) Somebody mentioned its similiarity to LOTR above, but of course LOTR always had a set task and was very focused.

The best roleplaying game I`ve ever played to date is still Final Fantasy VII and any game that can get me an experience like that.....
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Old 11-13-2011, 04:33 AM   #3966 (permalink)
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You mention wandering around for hours with no obligations as in its a good thing? I agree with Il Duce and find wandering around aimlessly a borefest really. I like a game that gives me principal and secondary tasks to do (not too linear) but still tasks to do as in I`m reaching an overall goal with interesting characters and locations etc. For example, I find mini missions such as helping a villager look for his lost son or wife boring, especially if there is an endless supply of these misssions (Zelda tends to get these type of mission spot on though) Somebody mentioned its similiarity to LOTR above, but of course LOTR always had a set task and was very focused.

The best roleplaying game I`ve ever played to date is still Final Fantasy VII and any game that can get me an experience like that.....
you can get a principal quest in Morrowind but you often get side-tracked with endless side-quests

if you like FFVII, you might like Grandia III, Dragonquest VIII and Rogue Galaxy
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what? i don't understand you. farming is for vegetables, not for meat. if ou disagree with a farming practice, you disagree on a vegetable. unless you have a different definition of farming.
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Old 11-13-2011, 04:35 AM   #3967 (permalink)
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Well, you do have goals and things to do. It's not so prevalent in Elder Scrolls games which are more about dull, dull repetitive dungeon diving for locations, but the Fallout games are a good example of almost every location having something to do. I got a lot of fun out of exploring off the beaten path in Fallout 3 to find the imposing satellite towers to the North (which I'm pretty sure you'd miss if you played the game in a linear way).
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Old 11-13-2011, 04:38 AM   #3968 (permalink)
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Well, you do have goals and things to do. It's not so prevalent in Elder Scrolls games which are more about dull, dull repetitive dungeon diving for locations, but the Fallout games are a good example of almost every location having something to do. I got a lot of fun out of exploring off the beaten path in Fallout 3 to find the imposing satellite towers to the North (which I'm pretty sure you'd miss if you played the game in a linear way).
yeah, the dungeon-crawling is a beeyatch - i jus spent most of my time collecting armour and weapons left by enemies for selling them for gold
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Old 11-13-2011, 12:36 PM   #3969 (permalink)
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Well, you do have goals and things to do. It's not so prevalent in Elder Scrolls games which are more about dull, dull repetitive dungeon diving for locations, but the Fallout games are a good example of almost every location having something to do. I got a lot of fun out of exploring off the beaten path in Fallout 3 to find the imposing satellite towers to the North (which I'm pretty sure you'd miss if you played the game in a linear way).
The dungeons in Oblivion were very dull but they've been vastly improved in Skyrim. Apparently a lot of Oblivion was randomly generated, and everything in Skyrim is hand-crafted, and from personal experience so far, I can really tell the difference
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Old 11-13-2011, 12:42 PM   #3970 (permalink)
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If by randomly generated you mean quickly designed by the engine, no, it has all been hand-crafted since Morrowind. But the dungeons were all created by one designer who would likely have been driven to madness by having to keep dungeons original, especially when he had access to the same meshes for dungeon types and... You get the idea.
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