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Old 04-15-2012, 09:44 AM   #4651 (permalink)
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Originally Posted by mr dave View Post
As a consumer I think you need to be reminded of a saying my local pawn shop likes to tell EVERYONE when they buy used media.

"We guarantee it will work. We do not guarantee you will like it."

You're not owed personal satisfaction as a consumer, you're owed a functional product. If you don't like what's offered you are free to pursue other options.
No **** sherlock, and I am perfectly entitled to voice my opinions as a consumer. This is how business works, yet you always get morons in this discussion who go "Oh well they're just businesses, they don't care about you!" I know that, and I don't care about them and if I feel like they're ripping me off, I won't pay for it.


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This is kind of off, is your complaint about 'on disc DLC' or used merchandise? Though on the angle of DLC content left on discs but unavailable to the end user until something is bought - YES, car manufacturers do that all the time - governors on the accelerator. They limit the full potential of the vehicle beyond the control of the owner. The car owner buys something with X amount of potential power but can only use Y amount of it unless they either upgrade or circumvent particular elements of the engine.
I wasn't talking aobut on-disc DLC, pay attention. I was talking about used games being resold and how that may be obsolete next gen. Those accelerator governors are for safety reasons, it's not so car manufacturers can make sure you take it to them to be fixed for an additional cost. And it doesn't affect people because chances are they aren't buying the car to street race. Other than that, wonderful comparison!!!

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As for games and DLC shipping on the disc, what happens if let's say they're working on extra content, but the final ship date is approaching. The non-essential bonus stuff is about 75% complete but still rough around the edges and would stand out in a bad way as compared to the rest of the title. Would you package that bonus on the disc so that early adopter of the DLC only have to download a small file that finishes what was already started or would you rather increase the load on your content servers by forcing consumers to download the entire thing (and possibly blowing their bandwidth caps)? Which one is the easier distribution method?
Again, I'm not sure what part of your ass you pulled the on disc DLC debate out of here, cause I didn't bring it up once, I just don't like DLC in general for the most part. If all DLC was like expansion packs, I'd be ok with it. But most of them I just avoid.

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The rumours about the next-gen machines not playing used games is far more likely due to the fact that those machines will be abandoning optical media drives in favour of exclusive digital distribution. How do you play a used game on a cd-rom, dvd, or bluray in a machine that doesn't have a slot to insert the disc? Don't think the old games are going away either, consider the popularity of digital distribution for the classics through WiiWare, the PSN Classics, Good Old Games.com, or whatever the Xbox equivalent is. Does the fact that my PS3 doesn't have a cartridge slot mean I can't play classic Atari games? No, it just means I need to download a digital copy instead of dusting off a 30+ year old cartridge and hoping it still works.
That's another scenario entirely to entertain, and if they did that it would cut off users who can't get on the internet with their console entirely. But if they do pursue this route, I'd expect Steam type deals and stuff.

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The Xbox live price... now that, THAT is a straight up consumer gouge. I could understand a premium pay service similar to the PSN+ but having to pay for basic online functionality, that's just harsh. Too bad the average Xbox user chose to support that.
Something we agree on, incredible.

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You complain that they should lower prices, but Mass Effect 2 sells for $20 new right now. If that's too much for you then quite frankly, I don't know what to say besides I think you should check your priorities. Really though, how much cheaper would you expect a critically acclaimed, AAA quality, likely $100 million budget (or close) title to be?
The pass code existed when it was $60 too, chief. I'm more concerned about the future costs of playing video games.
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Old 04-16-2012, 06:50 AM   #4652 (permalink)
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No **** sherlock, and I am perfectly entitled to voice my opinions as a consumer. This is how business works, yet you always get morons in this discussion who go "Oh well they're just businesses, they don't care about you!" I know that, and I don't care about them and if I feel like they're ripping me off, I won't pay for it.
Then why do we need to scroll past you whining about it every time you seem to decide you want to buy a modern game release?

How about trying to spice up your replies with a few more backhanded insults? Maybe if you scream about EA's marketing strategy here on a music forum a little more they'll start paying attention to you. I mean with quality arguments like the classic I DON'T CARE! above, couple with revamped I DON'T LIKE IT! SO YOU'RE DUMB IF YOU DO! lines, I don't see why anyone wouldn't want to bother having a discussion with you.
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I type whicked fast,
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Old 04-16-2012, 06:58 AM   #4653 (permalink)
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Originally Posted by mr dave View Post
Then why do we need to scroll past you whining about it every time you seem to decide you want to buy a modern game release?

How about trying to spice up your replies with a few more backhanded insults? Maybe if you scream about EA's marketing strategy here on a music forum a little more they'll start paying attention to you. I mean with quality arguments like the classic I DON'T CARE! above, couple with revamped I DON'T LIKE IT! SO YOU'RE DUMB IF YOU DO! lines, I don't see why anyone wouldn't want to bother having a discussion with you.
Maybe I was out of turn, but I only talk to you the way you talk to me. I wouldn't respond to Sparky the way I did to you. You seem to be a big fan of ad hominem attacks in your arguments which you know will get easily irritated people (like myself) riled up. Your baiting techniques are pretty blatant. It's probably the reason your other forum crashed and burned.

Like I said I'm going to post my opinions on something I don't like. It's not as simple as "buy it or shut up". This thread is evidence that a lot of people are embracing and accepting these moves that are beneficial to solely the developer, without anything in return for the consumer. I wanted to know why people are so eager to turn down that road, I guess I have my answer.

You may have perfected the art of talking down to a person without violating the TOS by the way. Props.

Last edited by midnight rain; 04-16-2012 at 07:08 AM.
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Old 04-16-2012, 06:07 PM   #4654 (permalink)
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****s gettin real in here.

I am more concerned with the abolishment of mother ****ing multiplayer. Sure you can play it onnly, but not only does that typically cost extra but you cant have more than one person playing on the same console.

If you ask me its the companies getting really ****ing greedy cause they want everyone to buy their own console.
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Old 04-16-2012, 07:31 PM   #4655 (permalink)
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if you want 2 cents, I personally don't care much for multi-player

if there weren't any additional content than the single-player, i doubt i'd be playing it much
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what? i don't understand you. farming is for vegetables, not for meat. if ou disagree with a farming practice, you disagree on a vegetable. unless you have a different definition of farming.
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Old 04-16-2012, 07:46 PM   #4656 (permalink)
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Where are you getting those numbers though? Do you have numbers on how much Mass Effect 2 cost to make?

If you calculate their sales of 2.76 million (taken from here: Game Database, Best Selling Video Games, Game Sales, Million Sellers, Top Selling - VGChartz), and this isn't even counting the PC and PS3 versions, you get:

$60 * 2,760,000 = $165,600,000

According to here, the developer usually gets about 30% of the cut: Where does my money go? Article • Page 1 • Articles • Eurogamer.net

$165,600,000=$49,680,000

That's just what the developer gets. Now how much did Mass Effect cost to make?
I'm gonna be honest, I was fairly intoxicated when i made my original post, but I'm going to try defend it just for arbitrary practice.

When Shenmue (dreamcast) came out it costed 70 million. GTA 4,100 million. I couldn't find mass effect specifically, but it has really high production values, voice work, fully orchestrated soundtrack. Im guessing it wasn't cheap.


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I'm not sure what you're getting at. I didn't say I wanted Steam on my Xbox. They already have a Steam-like service, my point is they don't offer the kind of deals for it that you see on Steam.
Thats because steam uses PC propriety. It's easy to upload a version of fallout 1 or some other old 90's pc game and charge it for virtually nothing. If you want to put that game on console your going to need a team to port it which costs money and stuff.



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I'm not telling anyone how to spend their money. Honestly, Kirby seems like the kind of guy who will pay $150 for a Resident Evil game if it comes with a Leon figurine and a Umbrella Corp. duffelbag, so I think it's safe to say he represents a small part of video game players. I just don't like the way the industry is headed. Things were a lot simpler last gen, and the better for it (except stupid Xbox, which basically paved the way to where we are today).
The industry is heading towards greatness dog. You know what sucked last gen? Having a bug in a game and not being able to patch it. Remember memory cards? those sucked too.

Everythings getting better all the time
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Old 04-16-2012, 07:50 PM   #4657 (permalink)
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Originally Posted by Dr. Rez View Post
****s gettin real in here.

I am more concerned with the abolishment of mother ****ing multiplayer. Sure you can play it onnly, but not only does that typically cost extra but you cant have more than one person playing on the same console.

If you ask me its the companies getting really ****ing greedy cause they want everyone to buy their own console.
I agree that it sucks, but the reason for it is because modern games are such a high graphic fidelity, that you can't make multiple versions of it (as in split screen or 4 seperate screens) without having to significantly lower the graphics.

Thats why owning a wii was okay. mario kart, smash bros, etc. fun group games
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Old 04-16-2012, 07:52 PM   #4658 (permalink)
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Originally Posted by Sparky View Post
I agree that it sucks, but the reason for it is because modern games are such a high graphic fidelity, that you can't make multiple versions of it (as in split screen or 4 seperate screens) without having to significantly lower the graphics.

Thats why owning a wii was okay. mario kart, smash bros, etc. fun group games
I was thinking more N64 days.
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Old 04-16-2012, 08:39 PM   #4659 (permalink)
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I'm gonna be honest, I was fairly intoxicated when i made my original post, but I'm going to try defend it just for arbitrary practice.

When Shenmue (dreamcast) came out it costed 70 million. GTA 4,100 million. I couldn't find mass effect specifically, but it has really high production values, voice work, fully orchestrated soundtrack. Im guessing it wasn't cheap.
Well GTA 4 has a bigger market so it makes sense it'd have a higher budget, it sold 9.53 million on Xbox, 9.02 million on PS3, and 0.66 million on the PS3, for a grand total of 19.21 million. You do the math, but it's guaranteed that comes out to a massive profit margin.

Even GTA 4's cost is only a bit less than half the total amount made by Mass Effect 2. And GTA 4 has the highest budget of any game ever, so it's safe to say Mass Effect 2 costed less to make.

Not much we can do but speculate though without the actual ME2 figures.


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Thats because steam uses PC propriety. It's easy to upload a version of fallout 1 or some other old 90's pc game and charge it for virtually nothing. If you want to put that game on console your going to need a team to port it which costs money and stuff.
Fair point for older games, but I was also talking about 360 games and wanting deals for them as well. Also, I don't know much about how PC games work anymore, but don't most old PC games not run properly on new PCs? So Steam would have to port them to work on current operating systems, right? I've tried playing older games before like Doom (via illegal downloading) and couldn't get it to run properly, so I ended up buying it on Steam and it worked fine.


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The industry is heading towards greatness dog. You know what sucked last gen? Having a bug in a game and not being able to patch it. Remember memory cards? those sucked too.

Everythings getting better all the time
It all depends on perspective. The patch thing is good, and that naturally arises when you have a console so tied to something like XBL. Memory cards kind of sucked but at least you didn't lose all your files if your console died, so a positive and a negative.

What do you think about the near total lack of good new IP's coming out? I think it's a bad trend that shows published are unwilling to risk delving into uncharted territory; it could lead to a creative stagflation.

I'm probably biased in all this. Like Il Duce, I'm not huge on multiplayer unless I know the people I'm playing with (and all they want to play is COD, nuff said).
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Old 04-16-2012, 09:04 PM   #4660 (permalink)
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I think the lack of new ip's has to do with the console life cycle coming to an end. They are probably being developed for the next wave.

EA published Shadows of the Damned to my surprise, so they're still taking some chances. I agree, i wish more original ip's were coming out.

Only games i'm really excited for this year are Bioshock Infinite and Darksiders 2. Not much else coming out i dont think.
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